//---------------------------------------------------------------------------- // EDGE OpenGL Rendering (Things) //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __RGL_THING__ #define __RGL_THING__ #include "r_defs.h" #include "r2_defs.h" void RGL_WalkThing(mobj_t *mo, subsector_t *cur_sub); void RGL_DrawSortThings(drawfloor_t *dfloor); void RGL_UpdateTheFuzz(void); void RGL_DrawPlayerSprites(player_t * p); void RGL_LightUpPlayerWeapon(player_t *p, drawfloor_t *dfloor); #endif // __RGL_THING__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab