//---------------------------------------------------------------------------- // EDGE Intermission Screen Code //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __WI_STUFF__ #define __WI_STUFF__ #include "dm_defs.h" #include "e_player.h" // States for the intermission typedef enum { NoState = -1, StatCount, ShowNextLoc } stateenum_t; // Called by main loop, animate the intermission. void WI_Ticker(void); // Called by main loop, // draws the intermission directly into the screen buffer. void WI_Drawer(void); // Setup for an intermission screen. void WI_Start(wbstartstruct_t * wbstartstruct); // Clear Intermission Data void WI_Clear(void); bool WI_CheckForAccelerate(void); #endif // __WI_STUFF__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab