/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // cg_keys.c // #include "cg_local.h" /* ================= CG_KeyEvent ================= */ void CG_KeyEvent (keyNum_t keyNum, qBool isDown) { if (!isDown) return; if (keyNum == K_ESCAPE) { switch (cgi.Key_GetDest ()) { case KD_MENU: UI_KeyDown (keyNum, isDown); break; case KD_GAME: if (cg.frame.playerState.stats[STAT_LAYOUTS]) { // Put away help computer / inventory cgi.Cbuf_AddText ("cmd putaway\n"); break; } // Bring up the menu UI_MainMenu_f (); break; } return; } switch (cgi.Key_GetDest ()) { case KD_MENU: UI_KeyDown (keyNum, isDown); break; } }