# GNU Makefile for EGL. # Compilation components and options. BUILD_CLIENT?=YES # client executable BUILD_DEDICATED?=YES # server executable BUILD_CGAME?=YES # cgame dll BUILD_GAME?=YES # game dll WITH_OPT_CFLAGS?=YES # Optimized compiler flags. WITH_HOMEDIR?=YES # Write files in "~/.egl". # Common variables. CC?=gcc VERSION=0.0.6 EGL_MAKEFILE=makefile # Compiler flags. SHARED_FLAGS:=-Isource -I./ -I../ $(CFLAGS) RELEASE_CFLAGS=$(SHARED_FLAGS) DEBUG_CFLAGS=$(SHARED_FLAGS) -g -DC_ONLY # Linker flags. LDFLAGS+=-lm DED_LDFLAGS=-lz MODULE_LDFLAGS= X11_LDFLAGS=-lX11 -lXext -ljpeg -lpng -lz # Compilation commands. SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< # this nice line comes from the linux kernel makefile ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) SHLIBEXT =so OSTYPE := $(shell uname -s) BUILD_DEBUG_DIR=debug BUILD_RELEASE_DIR=release ifeq ($(OSTYPE),Linux) LDFLAGS+=-ldl endif ifeq ($(OSTYPE),FreeBSD) # These variables are defined from the port, and passed by the environment. SHARED_FLAGS+= -I$(LOCALBASE)/include -I$(X11BASE)/include \ -DDATADIR='\"$(Q2DIR)\"' -DLIBDIR='\"$(LIBDIR)\"' LDFLAGS+= -L$(LOCALBASE)/lib -L$(X11BASE)/lib X11_LDFLAGS+= $(PTHREAD_LIBS) endif ifeq ($(strip $(BUILD_CLIENT)),YES) TARGETS += $(BUILDDIR)/egl endif ifeq ($(strip $(BUILD_DEDICATED)),YES) TARGETS += $(BUILDDIR)/eglded endif ifeq ($(strip $(BUILD_CGAME)),YES) TARGETS += $(BUILDDIR)/baseq2/eglcgame.$(SHLIBEXT) endif ifeq ($(strip $(BUILD_GAME)),YES) TARGETS += $(BUILDDIR)/baseq2/game.$(SHLIBEXT) endif ifeq ($(strip $(WITH_OPT_CFLAGS)),YES) RELEASE_CFLAGS += -O2 -fno-strict-aliasing -ffast-math -fexpensive-optimizations endif ifeq ($(strip $(WITH_HOMEDIR)),YES) SHARED_FLAGS += -DHOMEDIR endif ifeq ($(wildcard $(X11BASE)/include/X11/extensions/xf86vmode.h),/usr/include/X11/extensions/xf86vmode.h) SHARED_FLAGS += -DXF86VMODE X11_LDFLAGS += -lXxf86vm endif ifeq ($(wildcard $(X11BASE)/include/X11/extensions/xf86dga.h),/usr/include/X11/extensions/xf86dga.h) SHARED_FLAGS += -DXF86DGA X11_LDFLAGS += -lXxf86dga endif all: build_release build_debug: @-mkdir -p $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/client \ $(BUILD_DEBUG_DIR)/dedicated \ $(BUILD_DEBUG_DIR)/baseq2 \ $(BUILD_DEBUG_DIR)/baseq2/cgame \ $(BUILD_DEBUG_DIR)/baseq2/game $(MAKE) -f $(EGL_MAKEFILE) targets BUILDDIR=$(BUILD_DEBUG_DIR) SOURCEDIR=. CFLAGS="$(DEBUG_CFLAGS) -DLINUX_VERSION='\"$(VERSION) Debug\"'" build_release: @-mkdir -p $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/client \ $(BUILD_RELEASE_DIR)/dedicated \ $(BUILD_RELEASE_DIR)/baseq2 \ $(BUILD_RELEASE_DIR)/baseq2/cgame \ $(BUILD_RELEASE_DIR)/baseq2/game $(MAKE) -f $(EGL_MAKEFILE) targets BUILDDIR=$(BUILD_RELEASE_DIR) SOURCEDIR=. CFLAGS="$(RELEASE_CFLAGS) -DLINUX_VERSION='\"$(VERSION)\"'" targets: $(TARGETS) # # Client objects # OBJS_CLIENT=\ $(BUILDDIR)/client/alias.o \ $(BUILDDIR)/client/cbuf.o \ $(BUILDDIR)/client/cm_common.o \ $(BUILDDIR)/client/cm_q2_main.o \ $(BUILDDIR)/client/cm_q2_trace.o \ $(BUILDDIR)/client/cm_q3_main.o \ $(BUILDDIR)/client/cm_q3_patch.o \ $(BUILDDIR)/client/cm_q3_trace.o \ $(BUILDDIR)/client/cmd.o \ $(BUILDDIR)/client/common.o \ $(BUILDDIR)/client/crc.o \ $(BUILDDIR)/client/cvar.o \ $(BUILDDIR)/client/files.o \ $(BUILDDIR)/client/md4.o \ $(BUILDDIR)/client/memory.o \ $(BUILDDIR)/client/net_chan.o \ $(BUILDDIR)/client/net_msg.o \ $(BUILDDIR)/client/parse.o \ \ $(BUILDDIR)/client/sv_ccmds.o \ $(BUILDDIR)/client/sv_ents.o \ $(BUILDDIR)/client/sv_gameapi.o \ $(BUILDDIR)/client/sv_init.o \ $(BUILDDIR)/client/sv_main.o \ $(BUILDDIR)/client/sv_pmove.o \ $(BUILDDIR)/client/sv_send.o \ $(BUILDDIR)/client/sv_user.o \ $(BUILDDIR)/client/sv_world.o \ \ $(BUILDDIR)/client/cl_acapi.o \ $(BUILDDIR)/client/cl_cgapi.o \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_console.o \ $(BUILDDIR)/client/cl_download.o \ $(BUILDDIR)/client/cl_demo.o \ $(BUILDDIR)/client/cl_input.o \ $(BUILDDIR)/client/cl_keys.o \ $(BUILDDIR)/client/cl_main.o \ $(BUILDDIR)/client/cl_parse.o \ $(BUILDDIR)/client/cl_screen.o \ $(BUILDDIR)/client/gui_cursor.o \ $(BUILDDIR)/client/gui_draw.o \ $(BUILDDIR)/client/gui_events.o \ $(BUILDDIR)/client/gui_init.o \ $(BUILDDIR)/client/gui_items.o \ $(BUILDDIR)/client/gui_keys.o \ $(BUILDDIR)/client/gui_main.o \ $(BUILDDIR)/client/gui_vars.o \ $(BUILDDIR)/client/snd_dma.o \ $(BUILDDIR)/client/snd_main.o \ $(BUILDDIR)/client/snd_openal.o \ \ $(BUILDDIR)/client/r_math.o \ $(BUILDDIR)/client/rb_batch.o \ $(BUILDDIR)/client/rf_video.o \ $(BUILDDIR)/client/rb_entity.o \ $(BUILDDIR)/client/rb_light.o \ $(BUILDDIR)/client/rb_math.o \ $(BUILDDIR)/client/rb_qgl.o \ $(BUILDDIR)/client/rb_render.o \ $(BUILDDIR)/client/rb_shadow.o \ $(BUILDDIR)/client/rb_state.o \ $(BUILDDIR)/client/rf_2d.o \ $(BUILDDIR)/client/rf_alias.o \ $(BUILDDIR)/client/rf_cull.o \ $(BUILDDIR)/client/rf_decal.o \ $(BUILDDIR)/client/rf_font.o \ $(BUILDDIR)/client/rf_image.o \ $(BUILDDIR)/client/rf_init.o \ $(BUILDDIR)/client/rf_light.o \ $(BUILDDIR)/client/rf_main.o \ $(BUILDDIR)/client/rf_meshbuffer.o \ $(BUILDDIR)/client/rf_model.o \ $(BUILDDIR)/client/rf_program.o \ $(BUILDDIR)/client/rf_shader.o \ $(BUILDDIR)/client/rf_skeletal.o \ $(BUILDDIR)/client/rf_sky.o \ $(BUILDDIR)/client/rf_sprite.o \ $(BUILDDIR)/client/rf_world.o \ \ $(BUILDDIR)/client/unix_console.o \ $(BUILDDIR)/client/unix_glimp.o \ $(BUILDDIR)/client/unix_main.o \ $(BUILDDIR)/client/unix_snd_alsa.o \ $(BUILDDIR)/client/unix_snd_cd.o \ $(BUILDDIR)/client/unix_snd_main.o \ $(BUILDDIR)/client/unix_snd_oss.o \ $(BUILDDIR)/client/unix_snd_sdl.o \ $(BUILDDIR)/client/unix_udp.o \ $(BUILDDIR)/client/x11_main.o \ $(BUILDDIR)/client/x11_utils.o \ \ $(BUILDDIR)/client/infostrings.o \ $(BUILDDIR)/client/m_angles.o \ $(BUILDDIR)/client/m_bounds.o \ $(BUILDDIR)/client/m_mat3.o \ $(BUILDDIR)/client/m_mat4.o \ $(BUILDDIR)/client/m_plane.o \ $(BUILDDIR)/client/m_quat.o \ $(BUILDDIR)/client/mathlib.o \ $(BUILDDIR)/client/mersennetwister.o \ $(BUILDDIR)/client/shared.o \ $(BUILDDIR)/client/string.o \ \ $(BUILDDIR)/client/unzip.o \ $(BUILDDIR)/client/ioapi.o \ $(BUILDDIR)/egl: $(OBJS_CLIENT) @echo Linking egl; $(CC) $(CFLAGS) -o $@ $(OBJS_CLIENT) $(LDFLAGS) $(X11_LDFLAGS) $(BUILDDIR)/client/alias.o: $(SOURCEDIR)/common/alias.c; $(DO_CC) $(BUILDDIR)/client/cbuf.o: $(SOURCEDIR)/common/cbuf.c; $(DO_CC) $(BUILDDIR)/client/cm_common.o: $(SOURCEDIR)/common/cm_common.c; $(DO_CC) $(BUILDDIR)/client/cm_q2_main.o: $(SOURCEDIR)/common/cm_q2_main.c; $(DO_CC) $(BUILDDIR)/client/cm_q2_trace.o: $(SOURCEDIR)/common/cm_q2_trace.c; $(DO_CC) $(BUILDDIR)/client/cm_q3_main.o: $(SOURCEDIR)/common/cm_q3_main.c; $(DO_CC) $(BUILDDIR)/client/cm_q3_patch.o: $(SOURCEDIR)/common/cm_q3_patch.c; $(DO_CC) $(BUILDDIR)/client/cm_q3_trace.o: $(SOURCEDIR)/common/cm_q3_trace.c; $(DO_CC) $(BUILDDIR)/client/cmd.o: $(SOURCEDIR)/common/cmd.c; $(DO_CC) $(BUILDDIR)/client/common.o: $(SOURCEDIR)/common/common.c; $(DO_CC) $(BUILDDIR)/client/crc.o: $(SOURCEDIR)/common/crc.c; $(DO_CC) $(BUILDDIR)/client/cvar.o: $(SOURCEDIR)/common/cvar.c; $(DO_CC) $(BUILDDIR)/client/files.o: $(SOURCEDIR)/common/files.c; $(DO_CC) $(BUILDDIR)/client/md4.o: $(SOURCEDIR)/common/md4.c; $(DO_CC) $(BUILDDIR)/client/memory.o: $(SOURCEDIR)/common/memory.c; $(DO_CC) $(BUILDDIR)/client/net_chan.o: $(SOURCEDIR)/common/net_chan.c; $(DO_CC) $(BUILDDIR)/client/net_msg.o: $(SOURCEDIR)/common/net_msg.c; $(DO_CC) $(BUILDDIR)/client/parse.o: $(SOURCEDIR)/common/parse.c; $(DO_CC) $(BUILDDIR)/client/sv_ccmds.o: $(SOURCEDIR)/server/sv_ccmds.c; $(DO_CC) $(BUILDDIR)/client/sv_ents.o: $(SOURCEDIR)/server/sv_ents.c; $(DO_CC) $(BUILDDIR)/client/sv_gameapi.o: $(SOURCEDIR)/server/sv_gameapi.c; $(DO_CC) $(BUILDDIR)/client/sv_init.o: $(SOURCEDIR)/server/sv_init.c; $(DO_CC) $(BUILDDIR)/client/sv_main.o: $(SOURCEDIR)/server/sv_main.c; $(DO_CC) $(BUILDDIR)/client/sv_pmove.o: $(SOURCEDIR)/server/sv_pmove.c; $(DO_CC) $(BUILDDIR)/client/sv_send.o: $(SOURCEDIR)/server/sv_send.c; $(DO_CC) $(BUILDDIR)/client/sv_user.o: $(SOURCEDIR)/server/sv_user.c; $(DO_CC) $(BUILDDIR)/client/sv_world.o: $(SOURCEDIR)/server/sv_world.c; $(DO_CC) $(BUILDDIR)/client/cl_acapi.o: $(SOURCEDIR)/client/cl_acapi.c; $(DO_CC) $(BUILDDIR)/client/cl_cgapi.o: $(SOURCEDIR)/client/cl_cgapi.c; $(DO_CC) $(BUILDDIR)/client/cl_cin.o: $(SOURCEDIR)/client/cl_cin.c; $(DO_CC) $(BUILDDIR)/client/cl_console.o: $(SOURCEDIR)/client/cl_console.c; $(DO_CC) $(BUILDDIR)/client/cl_download.o: $(SOURCEDIR)/client/cl_download.c; $(DO_CC) $(BUILDDIR)/client/cl_demo.o: $(SOURCEDIR)/client/cl_demo.c; $(DO_CC) $(BUILDDIR)/client/cl_input.o: $(SOURCEDIR)/client/cl_input.c; $(DO_CC) $(BUILDDIR)/client/cl_keys.o: $(SOURCEDIR)/client/cl_keys.c; $(DO_CC) $(BUILDDIR)/client/cl_main.o: $(SOURCEDIR)/client/cl_main.c; $(DO_CC) $(BUILDDIR)/client/cl_parse.o: $(SOURCEDIR)/client/cl_parse.c; $(DO_CC) $(BUILDDIR)/client/cl_screen.o: $(SOURCEDIR)/client/cl_screen.c; $(DO_CC) $(BUILDDIR)/client/gui_cursor.o: $(SOURCEDIR)/client/gui_cursor.c; $(DO_CC) $(BUILDDIR)/client/gui_draw.o: $(SOURCEDIR)/client/gui_draw.c; $(DO_CC) $(BUILDDIR)/client/gui_events.o: $(SOURCEDIR)/client/gui_events.c; $(DO_CC) $(BUILDDIR)/client/gui_init.o: $(SOURCEDIR)/client/gui_init.c; $(DO_CC) $(BUILDDIR)/client/gui_items.o: $(SOURCEDIR)/client/gui_items.c; $(DO_CC) $(BUILDDIR)/client/gui_keys.o: $(SOURCEDIR)/client/gui_keys.c; $(DO_CC) $(BUILDDIR)/client/gui_main.o: $(SOURCEDIR)/client/gui_main.c; $(DO_CC) $(BUILDDIR)/client/gui_vars.o: $(SOURCEDIR)/client/gui_vars.c; $(DO_CC) $(BUILDDIR)/client/snd_dma.o: $(SOURCEDIR)/client/snd_dma.c; $(DO_CC) $(BUILDDIR)/client/snd_main.o: $(SOURCEDIR)/client/snd_main.c; $(DO_CC) $(BUILDDIR)/client/snd_openal.o: $(SOURCEDIR)/client/snd_openal.c; $(DO_CC) $(BUILDDIR)/client/r_math.o: $(SOURCEDIR)/renderer/r_math.c; $(DO_CC) $(BUILDDIR)/client/rb_batch.o: $(SOURCEDIR)/renderer/rb_batch.c; $(DO_CC) $(BUILDDIR)/client/rf_video.o: $(SOURCEDIR)/renderer/rf_video.c; $(DO_CC) $(BUILDDIR)/client/rb_entity.o: $(SOURCEDIR)/renderer/rb_entity.c; $(DO_CC) $(BUILDDIR)/client/rb_light.o: $(SOURCEDIR)/renderer/rb_light.c; $(DO_CC) $(BUILDDIR)/client/rb_math.o: $(SOURCEDIR)/renderer/rb_math.c; $(DO_CC) $(BUILDDIR)/client/rb_qgl.o: $(SOURCEDIR)/renderer/rb_qgl.c; $(DO_CC) $(BUILDDIR)/client/rb_render.o: $(SOURCEDIR)/renderer/rb_render.c; $(DO_CC) $(BUILDDIR)/client/rb_shadow.o: $(SOURCEDIR)/renderer/rb_shadow.c; $(DO_CC) $(BUILDDIR)/client/rb_state.o: $(SOURCEDIR)/renderer/rb_state.c; $(DO_CC) $(BUILDDIR)/client/rf_2d.o: $(SOURCEDIR)/renderer/rf_2d.c; $(DO_CC) $(BUILDDIR)/client/rf_alias.o: $(SOURCEDIR)/renderer/rf_alias.c; $(DO_CC) $(BUILDDIR)/client/rf_cull.o: $(SOURCEDIR)/renderer/rf_cull.c; $(DO_CC) $(BUILDDIR)/client/rf_decal.o: $(SOURCEDIR)/renderer/rf_decal.c; $(DO_CC) $(BUILDDIR)/client/rf_font.o: $(SOURCEDIR)/renderer/rf_font.c; $(DO_CC) $(BUILDDIR)/client/rf_image.o: $(SOURCEDIR)/renderer/rf_image.c; $(DO_CC) $(BUILDDIR)/client/rf_init.o: $(SOURCEDIR)/renderer/rf_init.c; $(DO_CC) $(BUILDDIR)/client/rf_light.o: $(SOURCEDIR)/renderer/rf_light.c; $(DO_CC) $(BUILDDIR)/client/rf_main.o: $(SOURCEDIR)/renderer/rf_main.c; $(DO_CC) $(BUILDDIR)/client/rf_meshbuffer.o: $(SOURCEDIR)/renderer/rf_meshbuffer.c; $(DO_CC) $(BUILDDIR)/client/rf_model.o: $(SOURCEDIR)/renderer/rf_model.c; $(DO_CC) $(BUILDDIR)/client/rf_program.o: $(SOURCEDIR)/renderer/rf_program.c; $(DO_CC) $(BUILDDIR)/client/rf_shader.o: $(SOURCEDIR)/renderer/rf_shader.c; $(DO_CC) $(BUILDDIR)/client/rf_skeletal.o: $(SOURCEDIR)/renderer/rf_skeletal.c; $(DO_CC) $(BUILDDIR)/client/rf_sky.o: $(SOURCEDIR)/renderer/rf_sky.c; $(DO_CC) $(BUILDDIR)/client/rf_sprite.o: $(SOURCEDIR)/renderer/rf_sprite.c; $(DO_CC) $(BUILDDIR)/client/rf_world.o: $(SOURCEDIR)/renderer/rf_world.c; $(DO_CC) $(BUILDDIR)/client/unix_console.o: $(SOURCEDIR)/unix/unix_console.c; $(DO_CC) $(BUILDDIR)/client/unix_glimp.o: $(SOURCEDIR)/unix/unix_glimp.c; $(DO_CC) $(BUILDDIR)/client/unix_main.o: $(SOURCEDIR)/unix/unix_main.c; $(DO_CC) $(BUILDDIR)/client/unix_snd_alsa.o: $(SOURCEDIR)/unix/unix_snd_alsa.c; $(DO_CC) $(BUILDDIR)/client/unix_snd_cd.o: $(SOURCEDIR)/unix/unix_snd_cd.c; $(DO_CC) $(BUILDDIR)/client/unix_snd_main.o: $(SOURCEDIR)/unix/unix_snd_main.c; $(DO_CC) $(BUILDDIR)/client/unix_snd_oss.o: $(SOURCEDIR)/unix/unix_snd_oss.c; $(DO_CC) $(BUILDDIR)/client/unix_snd_sdl.o: $(SOURCEDIR)/unix/unix_snd_sdl.c; $(DO_CC) $(BUILDDIR)/client/unix_udp.o: $(SOURCEDIR)/unix/unix_udp.c; $(DO_CC) $(BUILDDIR)/client/x11_main.o: $(SOURCEDIR)/unix/x11_main.c; $(DO_CC) $(BUILDDIR)/client/x11_utils.o: $(SOURCEDIR)/unix/x11_utils.c; $(DO_CC) $(BUILDDIR)/client/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_CC) $(BUILDDIR)/client/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_CC) $(BUILDDIR)/client/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_CC) $(BUILDDIR)/client/m_mat3.o: $(SOURCEDIR)/shared/m_mat3.c; $(DO_CC) $(BUILDDIR)/client/m_mat4.o: $(SOURCEDIR)/shared/m_mat4.c; $(DO_CC) $(BUILDDIR)/client/m_plane.o: $(SOURCEDIR)/shared/m_plane.c; $(DO_CC) $(BUILDDIR)/client/m_quat.o: $(SOURCEDIR)/shared/m_quat.c; $(DO_CC) $(BUILDDIR)/client/mathlib.o: $(SOURCEDIR)/shared/mathlib.c; $(DO_CC) $(BUILDDIR)/client/mersennetwister.o: $(SOURCEDIR)/shared/mersennetwister.c; $(DO_CC) $(BUILDDIR)/client/shared.o: $(SOURCEDIR)/shared/shared.c; $(DO_CC) $(BUILDDIR)/client/string.o: $(SOURCEDIR)/shared/string.c; $(DO_CC) $(BUILDDIR)/client/unzip.o: $(SOURCEDIR)/include/minizip/unzip.c; $(DO_CC) $(BUILDDIR)/client/ioapi.o: $(SOURCEDIR)/include/minizip/ioapi.c; $(DO_CC) # # Dedicated server objects # OBJS_DEDICATED=\ $(BUILDDIR)/dedicated/alias.o \ $(BUILDDIR)/dedicated/cbuf.o \ $(BUILDDIR)/dedicated/cm_common.o \ $(BUILDDIR)/dedicated/cm_q2_main.o \ $(BUILDDIR)/dedicated/cm_q2_trace.o \ $(BUILDDIR)/dedicated/cm_q3_main.o \ $(BUILDDIR)/dedicated/cm_q3_patch.o \ $(BUILDDIR)/dedicated/cm_q3_trace.o \ $(BUILDDIR)/dedicated/cmd.o \ $(BUILDDIR)/dedicated/common.o \ $(BUILDDIR)/dedicated/crc.o \ $(BUILDDIR)/dedicated/cvar.o \ $(BUILDDIR)/dedicated/files.o \ $(BUILDDIR)/dedicated/md4.o \ $(BUILDDIR)/dedicated/memory.o \ $(BUILDDIR)/dedicated/net_chan.o \ $(BUILDDIR)/dedicated/net_msg.o \ $(BUILDDIR)/dedicated/parse.o \ \ $(BUILDDIR)/dedicated/sv_ccmds.o \ $(BUILDDIR)/dedicated/sv_ents.o \ $(BUILDDIR)/dedicated/sv_gameapi.o \ $(BUILDDIR)/dedicated/sv_init.o \ $(BUILDDIR)/dedicated/sv_main.o \ $(BUILDDIR)/dedicated/sv_pmove.o \ $(BUILDDIR)/dedicated/sv_send.o \ $(BUILDDIR)/dedicated/sv_user.o \ $(BUILDDIR)/dedicated/sv_world.o \ \ $(BUILDDIR)/dedicated/unix_console.o \ $(BUILDDIR)/dedicated/unix_main.o \ $(BUILDDIR)/dedicated/unix_udp.o \ \ $(BUILDDIR)/dedicated/infostrings.o \ $(BUILDDIR)/dedicated/m_angles.o \ $(BUILDDIR)/dedicated/m_bounds.o \ $(BUILDDIR)/dedicated/m_mat3.o \ $(BUILDDIR)/dedicated/m_mat4.o \ $(BUILDDIR)/dedicated/m_plane.o \ $(BUILDDIR)/dedicated/m_quat.o \ $(BUILDDIR)/dedicated/mathlib.o \ $(BUILDDIR)/dedicated/mersennetwister.o \ $(BUILDDIR)/dedicated/shared.o \ $(BUILDDIR)/dedicated/string.o \ \ $(BUILDDIR)/dedicated/unzip.o \ $(BUILDDIR)/dedicated/ioapi.o \ $(BUILDDIR)/eglded: $(OBJS_DEDICATED) @echo Linking eglded; $(CC) $(CFLAGS) -o $@ $(OBJS_DEDICATED) $(LDFLAGS) $(DED_LDFLAGS) $(BUILDDIR)/dedicated/alias.o: $(SOURCEDIR)/common/alias.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cbuf.o: $(SOURCEDIR)/common/cbuf.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cm_common.o: $(SOURCEDIR)/common/cm_common.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cm_q2_main.o: $(SOURCEDIR)/common/cm_q2_main.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cm_q2_trace.o: $(SOURCEDIR)/common/cm_q2_trace.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cm_q3_main.o: $(SOURCEDIR)/common/cm_q3_main.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cm_q3_patch.o: $(SOURCEDIR)/common/cm_q3_patch.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cm_q3_trace.o: $(SOURCEDIR)/common/cm_q3_trace.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cmd.o: $(SOURCEDIR)/common/cmd.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/common.o: $(SOURCEDIR)/common/common.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/crc.o: $(SOURCEDIR)/common/crc.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/cvar.o: $(SOURCEDIR)/common/cvar.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/files.o: $(SOURCEDIR)/common/files.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/md4.o: $(SOURCEDIR)/common/md4.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/memory.o: $(SOURCEDIR)/common/memory.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/net_chan.o: $(SOURCEDIR)/common/net_chan.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/net_msg.o: $(SOURCEDIR)/common/net_msg.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/parse.o: $(SOURCEDIR)/common/parse.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_ccmds.o: $(SOURCEDIR)/server/sv_ccmds.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_ents.o: $(SOURCEDIR)/server/sv_ents.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_gameapi.o: $(SOURCEDIR)/server/sv_gameapi.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_init.o: $(SOURCEDIR)/server/sv_init.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_main.o: $(SOURCEDIR)/server/sv_main.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_pmove.o: $(SOURCEDIR)/server/sv_pmove.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_send.o: $(SOURCEDIR)/server/sv_send.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_user.o: $(SOURCEDIR)/server/sv_user.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/sv_world.o: $(SOURCEDIR)/server/sv_world.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/unix_console.o: $(SOURCEDIR)/unix/unix_console.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/unix_main.o: $(SOURCEDIR)/unix/unix_main.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/unix_udp.o: $(SOURCEDIR)/unix/unix_udp.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_mat3.o: $(SOURCEDIR)/shared/m_mat3.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_mat4.o: $(SOURCEDIR)/shared/m_mat4.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_plane.o: $(SOURCEDIR)/shared/m_plane.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/m_quat.o: $(SOURCEDIR)/shared/m_quat.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/mathlib.o: $(SOURCEDIR)/shared/mathlib.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/mersennetwister.o: $(SOURCEDIR)/shared/mersennetwister.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/shared.o: $(SOURCEDIR)/shared/shared.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/string.o: $(SOURCEDIR)/shared/string.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/unzip.o: $(SOURCEDIR)/include/minizip/unzip.c; $(DO_DED_CC) $(BUILDDIR)/dedicated/ioapi.o: $(SOURCEDIR)/include/minizip/ioapi.c; $(DO_DED_CC) # # CGame (client-game) objects # OBJS_CGAME=\ $(BUILDDIR)/baseq2/cgame/cg_api.o \ $(BUILDDIR)/baseq2/cgame/cg_console.o \ $(BUILDDIR)/baseq2/cgame/cg_decals.o \ $(BUILDDIR)/baseq2/cgame/cg_draw.o \ $(BUILDDIR)/baseq2/cgame/cg_entities.o \ $(BUILDDIR)/baseq2/cgame/cg_hud.o \ $(BUILDDIR)/baseq2/cgame/cg_inventory.o \ $(BUILDDIR)/baseq2/cgame/cg_keys.o \ $(BUILDDIR)/baseq2/cgame/cg_light.o \ $(BUILDDIR)/baseq2/cgame/cg_loadscreen.o \ $(BUILDDIR)/baseq2/cgame/cg_localents.o \ $(BUILDDIR)/baseq2/cgame/cg_location.o \ $(BUILDDIR)/baseq2/cgame/cg_main.o \ $(BUILDDIR)/baseq2/cgame/cg_mapeffects.o \ $(BUILDDIR)/baseq2/cgame/cg_media.o \ $(BUILDDIR)/baseq2/cgame/cg_muzzleflash.o \ $(BUILDDIR)/baseq2/cgame/cg_parse.o \ $(BUILDDIR)/baseq2/cgame/cg_parteffects.o \ $(BUILDDIR)/baseq2/cgame/cg_partgloom.o \ $(BUILDDIR)/baseq2/cgame/cg_particles.o \ $(BUILDDIR)/baseq2/cgame/cg_partsustain.o \ $(BUILDDIR)/baseq2/cgame/cg_partthink.o \ $(BUILDDIR)/baseq2/cgame/cg_parttrail.o \ $(BUILDDIR)/baseq2/cgame/cg_players.o \ $(BUILDDIR)/baseq2/cgame/cg_predict.o \ $(BUILDDIR)/baseq2/cgame/cg_screen.o \ $(BUILDDIR)/baseq2/cgame/cg_tempents.o \ $(BUILDDIR)/baseq2/cgame/cg_view.o \ $(BUILDDIR)/baseq2/cgame/cg_weapon.o \ \ $(BUILDDIR)/baseq2/cgame/m_main.o \ $(BUILDDIR)/baseq2/cgame/m_mp.o \ $(BUILDDIR)/baseq2/cgame/m_mp_downloading.o \ $(BUILDDIR)/baseq2/cgame/m_mp_join.o \ $(BUILDDIR)/baseq2/cgame/m_mp_join_addrbook.o \ $(BUILDDIR)/baseq2/cgame/m_mp_player.o \ $(BUILDDIR)/baseq2/cgame/m_mp_start.o \ $(BUILDDIR)/baseq2/cgame/m_mp_start_dmflags.o \ $(BUILDDIR)/baseq2/cgame/m_opts.o \ $(BUILDDIR)/baseq2/cgame/m_opts_controls.o \ $(BUILDDIR)/baseq2/cgame/m_opts_effects.o \ $(BUILDDIR)/baseq2/cgame/m_opts_gloom.o \ $(BUILDDIR)/baseq2/cgame/m_opts_hud.o \ $(BUILDDIR)/baseq2/cgame/m_opts_input.o \ $(BUILDDIR)/baseq2/cgame/m_opts_misc.o \ $(BUILDDIR)/baseq2/cgame/m_opts_screen.o \ $(BUILDDIR)/baseq2/cgame/m_opts_sound.o \ $(BUILDDIR)/baseq2/cgame/m_quit.o \ $(BUILDDIR)/baseq2/cgame/m_sp.o \ $(BUILDDIR)/baseq2/cgame/m_sp_credits.o \ $(BUILDDIR)/baseq2/cgame/m_sp_loadgame.o \ $(BUILDDIR)/baseq2/cgame/m_sp_savegame.o \ $(BUILDDIR)/baseq2/cgame/m_vid.o \ $(BUILDDIR)/baseq2/cgame/m_vid_exts.o \ $(BUILDDIR)/baseq2/cgame/m_vid_settings.o \ $(BUILDDIR)/baseq2/cgame/menu.o \ \ $(BUILDDIR)/baseq2/cgame/ui_backend.o \ $(BUILDDIR)/baseq2/cgame/ui_cursor.o \ $(BUILDDIR)/baseq2/cgame/ui_draw.o \ $(BUILDDIR)/baseq2/cgame/ui_items.o \ $(BUILDDIR)/baseq2/cgame/ui_keys.o \ \ $(BUILDDIR)/baseq2/cgame/pmove.o \ \ $(BUILDDIR)/baseq2/cgame/infostrings.o \ $(BUILDDIR)/baseq2/cgame/m_angles.o \ $(BUILDDIR)/baseq2/cgame/m_bounds.o \ $(BUILDDIR)/baseq2/cgame/m_mat3.o \ $(BUILDDIR)/baseq2/cgame/m_mat4.o \ $(BUILDDIR)/baseq2/cgame/m_plane.o \ $(BUILDDIR)/baseq2/cgame/m_quat.o \ $(BUILDDIR)/baseq2/cgame/mathlib.o \ $(BUILDDIR)/baseq2/cgame/mersennetwister.o \ $(BUILDDIR)/baseq2/cgame/shared.o \ $(BUILDDIR)/baseq2/cgame/string.o \ $(BUILDDIR)/baseq2/cgame/m_flash.o \ $(BUILDDIR)/baseq2/eglcgame.$(SHLIBEXT): $(OBJS_CGAME) @echo Linking cgame dll; $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS_CGAME) $(LDFLAGS) $(MODULE_LDFLAGS) $(BUILDDIR)/baseq2/cgame/cg_api.o: $(SOURCEDIR)/cgame/cg_api.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_console.o: $(SOURCEDIR)/cgame/cg_console.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_decals.o: $(SOURCEDIR)/cgame/cg_decals.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_draw.o: $(SOURCEDIR)/cgame/cg_draw.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_entities.o: $(SOURCEDIR)/cgame/cg_entities.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_hud.o: $(SOURCEDIR)/cgame/cg_hud.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_inventory.o: $(SOURCEDIR)/cgame/cg_inventory.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_keys.o: $(SOURCEDIR)/cgame/cg_keys.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_light.o: $(SOURCEDIR)/cgame/cg_light.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_loadscreen.o: $(SOURCEDIR)/cgame/cg_loadscreen.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_localents.o: $(SOURCEDIR)/cgame/cg_localents.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_location.o: $(SOURCEDIR)/cgame/cg_location.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_main.o: $(SOURCEDIR)/cgame/cg_main.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_mapeffects.o: $(SOURCEDIR)/cgame/cg_mapeffects.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_media.o: $(SOURCEDIR)/cgame/cg_media.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_muzzleflash.o: $(SOURCEDIR)/cgame/cg_muzzleflash.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_parse.o: $(SOURCEDIR)/cgame/cg_parse.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_parteffects.o: $(SOURCEDIR)/cgame/cg_parteffects.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_partgloom.o: $(SOURCEDIR)/cgame/cg_partgloom.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_particles.o: $(SOURCEDIR)/cgame/cg_particles.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_partsustain.o: $(SOURCEDIR)/cgame/cg_partsustain.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_partthink.o: $(SOURCEDIR)/cgame/cg_partthink.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_parttrail.o: $(SOURCEDIR)/cgame/cg_parttrail.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_players.o: $(SOURCEDIR)/cgame/cg_players.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_predict.o: $(SOURCEDIR)/cgame/cg_predict.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_screen.o: $(SOURCEDIR)/cgame/cg_screen.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_tempents.o: $(SOURCEDIR)/cgame/cg_tempents.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_view.o: $(SOURCEDIR)/cgame/cg_view.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/cg_weapon.o: $(SOURCEDIR)/cgame/cg_weapon.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_main.o: $(SOURCEDIR)/cgame/menu/m_main.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp.o: $(SOURCEDIR)/cgame/menu/m_mp.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp_downloading.o: $(SOURCEDIR)/cgame/menu/m_mp_downloading.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp_join.o: $(SOURCEDIR)/cgame/menu/m_mp_join.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp_join_addrbook.o: $(SOURCEDIR)/cgame/menu/m_mp_join_addrbook.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp_player.o: $(SOURCEDIR)/cgame/menu/m_mp_player.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp_start.o: $(SOURCEDIR)/cgame/menu/m_mp_start.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mp_start_dmflags.o: $(SOURCEDIR)/cgame/menu/m_mp_start_dmflags.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts.o: $(SOURCEDIR)/cgame/menu/m_opts.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_controls.o: $(SOURCEDIR)/cgame/menu/m_opts_controls.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_effects.o: $(SOURCEDIR)/cgame/menu/m_opts_effects.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_gloom.o: $(SOURCEDIR)/cgame/menu/m_opts_gloom.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_hud.o: $(SOURCEDIR)/cgame/menu/m_opts_hud.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_input.o: $(SOURCEDIR)/cgame/menu/m_opts_input.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_misc.o: $(SOURCEDIR)/cgame/menu/m_opts_misc.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_screen.o: $(SOURCEDIR)/cgame/menu/m_opts_screen.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_opts_sound.o: $(SOURCEDIR)/cgame/menu/m_opts_sound.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_quit.o: $(SOURCEDIR)/cgame/menu/m_quit.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_sp.o: $(SOURCEDIR)/cgame/menu/m_sp.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_sp_credits.o: $(SOURCEDIR)/cgame/menu/m_sp_credits.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_sp_loadgame.o: $(SOURCEDIR)/cgame/menu/m_sp_loadgame.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_sp_savegame.o: $(SOURCEDIR)/cgame/menu/m_sp_savegame.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_vid.o: $(SOURCEDIR)/cgame/menu/m_vid.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_vid_exts.o: $(SOURCEDIR)/cgame/menu/m_vid_exts.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_vid_settings.o: $(SOURCEDIR)/cgame/menu/m_vid_settings.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/menu.o: $(SOURCEDIR)/cgame/menu/menu.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/ui_backend.o: $(SOURCEDIR)/cgame/ui/ui_backend.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/ui_cursor.o: $(SOURCEDIR)/cgame/ui/ui_cursor.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/ui_draw.o: $(SOURCEDIR)/cgame/ui/ui_draw.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/ui_items.o: $(SOURCEDIR)/cgame/ui/ui_items.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/ui_keys.o: $(SOURCEDIR)/cgame/ui/ui_keys.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/pmove.o: $(SOURCEDIR)/cgame/pmove.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mat3.o: $(SOURCEDIR)/shared/m_mat3.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_mat4.o: $(SOURCEDIR)/shared/m_mat4.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_plane.o: $(SOURCEDIR)/shared/m_plane.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_quat.o: $(SOURCEDIR)/shared/m_quat.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/mathlib.o: $(SOURCEDIR)/shared/mathlib.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/mersennetwister.o: $(SOURCEDIR)/shared/mersennetwister.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/shared.o: $(SOURCEDIR)/shared/shared.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/string.o: $(SOURCEDIR)/shared/string.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/cgame/m_flash.o: $(SOURCEDIR)/game/m_flash.c; $(DO_SHLIB_CC) # # Game objects # OBJS_GAME=\ $(BUILDDIR)/baseq2/game/g_ai.o \ $(BUILDDIR)/baseq2/game/g_chase.o \ $(BUILDDIR)/baseq2/game/g_cmds.o \ $(BUILDDIR)/baseq2/game/g_combat.o \ $(BUILDDIR)/baseq2/game/g_func.o \ $(BUILDDIR)/baseq2/game/g_items.o \ $(BUILDDIR)/baseq2/game/g_main.o \ $(BUILDDIR)/baseq2/game/g_misc.o \ $(BUILDDIR)/baseq2/game/g_monster.o \ $(BUILDDIR)/baseq2/game/g_phys.o \ $(BUILDDIR)/baseq2/game/g_save.o \ $(BUILDDIR)/baseq2/game/g_spawn.o \ $(BUILDDIR)/baseq2/game/g_svcmds.o \ $(BUILDDIR)/baseq2/game/g_target.o \ $(BUILDDIR)/baseq2/game/g_trigger.o \ $(BUILDDIR)/baseq2/game/g_turret.o \ $(BUILDDIR)/baseq2/game/g_utils.o \ $(BUILDDIR)/baseq2/game/g_weapon.o \ \ $(BUILDDIR)/baseq2/game/m_actor.o \ $(BUILDDIR)/baseq2/game/m_berserk.o \ $(BUILDDIR)/baseq2/game/m_boss2.o \ $(BUILDDIR)/baseq2/game/m_boss31.o \ $(BUILDDIR)/baseq2/game/m_boss32.o \ $(BUILDDIR)/baseq2/game/m_boss3.o \ $(BUILDDIR)/baseq2/game/m_brain.o \ $(BUILDDIR)/baseq2/game/m_chick.o \ $(BUILDDIR)/baseq2/game/m_flash.o \ $(BUILDDIR)/baseq2/game/m_flipper.o \ $(BUILDDIR)/baseq2/game/m_float.o \ $(BUILDDIR)/baseq2/game/m_flyer.o \ $(BUILDDIR)/baseq2/game/m_gladiator.o \ $(BUILDDIR)/baseq2/game/m_gunner.o \ $(BUILDDIR)/baseq2/game/m_hover.o \ $(BUILDDIR)/baseq2/game/m_infantry.o \ $(BUILDDIR)/baseq2/game/m_insane.o \ $(BUILDDIR)/baseq2/game/m_medic.o \ $(BUILDDIR)/baseq2/game/m_move.o \ $(BUILDDIR)/baseq2/game/m_mutant.o \ $(BUILDDIR)/baseq2/game/m_parasite.o \ $(BUILDDIR)/baseq2/game/m_soldier.o \ $(BUILDDIR)/baseq2/game/m_supertank.o \ $(BUILDDIR)/baseq2/game/m_tank.o \ \ $(BUILDDIR)/baseq2/game/p_client.o \ $(BUILDDIR)/baseq2/game/p_hud.o \ $(BUILDDIR)/baseq2/game/p_trail.o \ $(BUILDDIR)/baseq2/game/p_view.o \ $(BUILDDIR)/baseq2/game/p_weapon.o \ \ $(BUILDDIR)/baseq2/game/infostrings.o \ $(BUILDDIR)/baseq2/game/m_angles.o \ $(BUILDDIR)/baseq2/game/m_bounds.o \ $(BUILDDIR)/baseq2/game/m_mat3.o \ $(BUILDDIR)/baseq2/game/m_mat4.o \ $(BUILDDIR)/baseq2/game/m_plane.o \ $(BUILDDIR)/baseq2/game/m_quat.o \ $(BUILDDIR)/baseq2/game/mathlib.o \ $(BUILDDIR)/baseq2/game/mersennetwister.o \ $(BUILDDIR)/baseq2/game/shared.o \ $(BUILDDIR)/baseq2/game/string.o \ $(BUILDDIR)/baseq2/game.$(SHLIBEXT): $(OBJS_GAME) @echo Linking game dll; $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(OBJS_GAME) $(LDFLAGS) $(MODULE_LDFLAGS) $(BUILDDIR)/baseq2/game/g_ai.o: $(SOURCEDIR)/game/g_ai.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_chase.o: $(SOURCEDIR)/game/g_chase.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_cmds.o: $(SOURCEDIR)/game/g_cmds.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_combat.o: $(SOURCEDIR)/game/g_combat.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_func.o: $(SOURCEDIR)/game/g_func.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_items.o: $(SOURCEDIR)/game/g_items.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_main.o: $(SOURCEDIR)/game/g_main.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_misc.o: $(SOURCEDIR)/game/g_misc.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_monster.o: $(SOURCEDIR)/game/g_monster.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_phys.o: $(SOURCEDIR)/game/g_phys.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_save.o: $(SOURCEDIR)/game/g_save.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_spawn.o: $(SOURCEDIR)/game/g_spawn.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_svcmds.o: $(SOURCEDIR)/game/g_svcmds.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_target.o: $(SOURCEDIR)/game/g_target.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_trigger.o: $(SOURCEDIR)/game/g_trigger.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_turret.o: $(SOURCEDIR)/game/g_turret.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_utils.o: $(SOURCEDIR)/game/g_utils.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/g_weapon.o: $(SOURCEDIR)/game/g_weapon.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_actor.o: $(SOURCEDIR)/game/m_actor.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_berserk.o: $(SOURCEDIR)/game/m_berserk.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_boss2.o: $(SOURCEDIR)/game/m_boss2.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_boss31.o: $(SOURCEDIR)/game/m_boss31.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_boss32.o: $(SOURCEDIR)/game/m_boss32.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_boss3.o: $(SOURCEDIR)/game/m_boss3.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_brain.o: $(SOURCEDIR)/game/m_brain.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_chick.o: $(SOURCEDIR)/game/m_chick.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_flash.o: $(SOURCEDIR)/game/m_flash.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_flipper.o: $(SOURCEDIR)/game/m_flipper.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_float.o: $(SOURCEDIR)/game/m_float.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_flyer.o: $(SOURCEDIR)/game/m_flyer.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_gladiator.o: $(SOURCEDIR)/game/m_gladiator.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_gunner.o: $(SOURCEDIR)/game/m_gunner.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_hover.o: $(SOURCEDIR)/game/m_hover.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_infantry.o: $(SOURCEDIR)/game/m_infantry.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_insane.o: $(SOURCEDIR)/game/m_insane.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_medic.o: $(SOURCEDIR)/game/m_medic.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_move.o: $(SOURCEDIR)/game/m_move.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_mutant.o: $(SOURCEDIR)/game/m_mutant.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_parasite.o: $(SOURCEDIR)/game/m_parasite.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_soldier.o: $(SOURCEDIR)/game/m_soldier.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_supertank.o: $(SOURCEDIR)/game/m_supertank.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_tank.o: $(SOURCEDIR)/game/m_tank.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/p_client.o: $(SOURCEDIR)/game/p_client.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/p_hud.o: $(SOURCEDIR)/game/p_hud.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/p_trail.o: $(SOURCEDIR)/game/p_trail.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/p_view.o: $(SOURCEDIR)/game/p_view.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/p_weapon.o: $(SOURCEDIR)/game/p_weapon.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/infostrings.o: $(SOURCEDIR)/shared/infostrings.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_angles.o: $(SOURCEDIR)/shared/m_angles.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_bounds.o: $(SOURCEDIR)/shared/m_bounds.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_mat3.o: $(SOURCEDIR)/shared/m_mat3.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_mat4.o: $(SOURCEDIR)/shared/m_mat4.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_plane.o: $(SOURCEDIR)/shared/m_plane.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/m_quat.o: $(SOURCEDIR)/shared/m_quat.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/mathlib.o: $(SOURCEDIR)/shared/mathlib.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/mersennetwister.o: $(SOURCEDIR)/shared/mersennetwister.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/shared.o: $(SOURCEDIR)/shared/shared.c; $(DO_SHLIB_CC) $(BUILDDIR)/baseq2/game/string.o: $(SOURCEDIR)/shared/string.c; $(DO_SHLIB_CC) # # Parameters # clean: clean-debug clean-release clean-debug: $(MAKE) -f $(EGL_MAKEFILE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) clean-release: $(MAKE) -f $(EGL_MAKEFILE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) clean2: @-rm -f \ $(OBJS_CLIENT) \ $(OBJS_DEDICATED) \ $(OBJS_CGAME) \ $(OBJS_GAME) distclean: @-rm -rf $(BUILD_DEBUG_DIR) $(BUILD_RELEASE_DIR)