09-02-04 Reduced CPU usage when game is not being dsiplayed (minimized, etc) Added additional network polling into draw_scene() and display_actors() to reduce resyncs 06-22-04 Total revamp of windows handling to use a single window manager interface 04-19-04 Changes needed to support -DNEW_VERSION better 04-14-04 The cache option (-DCACHE_SYSTEM) has been working well in combination with VA's and releasing unused memory. VA is still a memory hog, but better. Needs more testing by users with & without VA now. 03-30-04 Added #faq to dump faq.txt to the console Changed #mem to work without -DDEBUG if -DCACHE_SYSTEM, but only do detail dumps on debug Checked VC vs DevC++ changes Have windows use configdir & data dir, but just deault to current MD2 with VA now limits how many VA's it'll create in a single frame based on use_vertex_array setting 03-27-04 Added code for caching with basic LRU support for E3D & MD2 03-25-04 E3D's dynamically load arrays when displayed instead of at map load (kills map change lag) Fixed camera angle memory 03-24-04 non-Windows clients will now store config and logs in ~/.elc/ VA support for actors now dynamically build the arrays 03-19-04 Added caps_filter support Memorize camera position, angle, and zoom in el.cfg Added version number to el.cfg to prevent problems in version changes 03-18-04 Added hack to prevent music crashes with high-optimization 03-10-04 Initial support for VA lists id -DUSE_VERTEXTARRYS defined 03-08-04 Added music player 03-05-04 Added sit_lock options to EL.ini to prevent walking if your sitting 03-02-04 Added username & password to el.ini and disabled by default Activated GL error checking in several places when DEBUG defined Makefile.linux change to help compiles on 'default' systems Added no_alpha_sat flag to reduce GL errors on some broken drivers, automatically set in particles.c 02-24-04 FreeBSD port 02-12-04 Trade window now support RightClick to get description Made NPC dialog text not click through to playing area Manu screen now remembers what you are trying to make 02-05-04 Added name_text_size and chat_text_size to el.ini to adjust the font sizes 02-02-04 Fixed name tag & healthbar positioning issues Name & healthbar no longer zoom Name & healthbar now use the same routine for both actor types 01-29-04 Added zoom in/out feature. 01-27-04 Resync reduction for long actions 01-18-04 Sound engine changed to OpenAL 01-17-04 Fixed particles so the aren't visible below ground level or under bridges Fixed particle adding in update_ to add correctly and avoid excess looping The cursor no longer automatically switched to Fight on a corpse Fixed timing issues for actor animation SIN()/COS() optimizations for shadows 01-12-04 Removed excess screen size change message in windowed mode 01-10-04 Fix console history buffer ofverlow bug Fixed another timing issue in particle system, added additional mutexs Fixed recent chat scrolling bug 01-07-04 Added in PM autocomplete Added button and ini option to disable FPS display