.PHONY: clean release docs # tune these for your setup & compile options OPTIONS=-DOSX -DEL_BIG_ENDIAN -DELC -DNO_MUSIC -DATI_9200_FIX -DBUG_FIX_3D_OBJECTS_MIN_MAX -DNEW_ACTOR_ANIMATION -DUSE_FRAMEBUFFER -DNEW_FRUSTUM -DAUTO_UPDATE -DNEW_TEX -DCOUNTERS #-DX86_64 #-DTIMER_CHECK #-DWRITE_XML #-DNOTEPAD # enable in-game notepad #-DCUSTOM_LOOK # allows you to customize your look. (EXPERIMENTAL) #-DUID # use unique ID sent from server for custom looks. (INCOMPLETE) #-DNETWORK_THREAD # use separate thread for network reading (recommended) #-DANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #-DMEMORY_DEBUG # gather information about memory allocation and freeing #-DPNG_SCREENSHOT # make screenshots in W3C's PNG format in game #-DATI_9200_FIX # flickering fix for ATI 92xx #-DNEW_WEATHER # new weather effects #-DOPTIONS_I18N # make option labels & descriptions translatable #-DUSE_FRAMEBUFFER # use framebuffer for reflection #-DNEW_TEX # use new texture coordinates for enhanced actors #-DNEW_FRUSTUM # use new frustum culling (AABB trees) #-DBUG_FIX_3D_OBJECTS_MIN_MAX # Just a smal work around for the new frustum with the buggy 3d objects. This is not nessecary if you have correct 3d objects. #-DDRAW_BBOX # draws the bounding boxes for 2d and 3d objects #-DUSE_LISPSM # uses light space optimized shadow maps (EXPERIMENTAL) #-DAUTO_UPDATE # enable minor automatic file updating #-DAFK_FIX # fixes afk messages to count only PM's, and store and count local messages if the option is selected #-DFONTS_FIX # dynamically loads all fonts with the filename in the format font*.bmp, and makes them accessable in the options PLATFORM=-mpowerpc -malign-natural #-arch ppc64 -arch i386 -mpowerpc XDIR=-L/usr/X11R6/lib FRAMEWORKS=-framework OpenAL -framework OpenGL -framework GLUT -framework SDL -framework SDL_net CWARN= #-Wall #-Wdeclaration-after-statement -Wall -Werror CXXWARN= #-Wall #-Wall -Werror # basic compiling and linking - rarely changed CFLAGS=$(PLATFORM) $(CWARN) -O -pipe $(OPTIONS) -I/usr/include -I/usr/include/libxml2 -I/opt/local/include/ -I/Library/Frameworks/SDL.framework/Headers -D_REENTRANT -I/Library/Frameworks/SDL_net.framework/Versions/A/Headers/ -I/System/Library/Frameworks/OpenGL.framework/Headers/ _CFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) $(shell sdl-config --cflags) -I/usr/include/libxml2 -I/usr/local/include CXXFLAGS=$(PLATFORM) $(CXXWARN) -O -ggdb -pipe $(OPTIONS) _CXXFLAGS=$(PLATFORM) -O3 -fomit-frame-pointer -ffast-math -pipe $(OPTIONS) LDFLAGS=-Wl SDLmain.o $(FRAMEWORKS) -lobjc -flat_namespace -L/usr/lib -lxml2 -lz -lpthread -liconv $(XDIR) -L/opt/local/lib -lcal3d -lm -lstdc++ -lc -Wno-long-double -headerpad_max_install_names _LDFLAGS=$(XDIR) -Wl -flat_namespace -framework OpenAL -framework OpenGL -lpthread -lz STATICLIBS=libs/libSDL_net.a libs/libSDL.a libs/libvorbisfile.a libs/libvorbis.a libs/libogg.a libs/libxml2.a libs/libcal3d.a libs/libpng.a # the objects we need COBJS=2d_objects.o 3d_objects.o \ actor_scripts.o actors.o alphamap.o asc.o \ books.o buddy.o bags.o bbox_tree.o \ cache.o cal.o chat.o colors.o console.o consolewin.o counters.o cursors.o \ dialogues.o draw_scene.o \ elconfig.o elmemory.o elwindows.o encyclopedia.o errors.o events.o \ framebuffer.o filter.o font.o frustum.o \ gamewin.o gl_init.o hud.o help.o highlight.o \ ignore.o init.o interface.o items.o \ keys.o knowledge.o lights.o lispsm.o list.o loginwin.o loading_win.o \ main.o manufacture.o map_io.o mapwin.o \ md2loader.o md5.o misc.o multiplayer.o \ new_actors.o new_character.o normals.o notepad.o \ openingwin.o \ particles.o paste.o pathfinder.o pm_log.o \ questlog.o queue.o reflection.o rules.o skills.o \ sector.o session.o serverpopup.o shader.o shadows.o sort.o sound.o spells.o stats.o storage.o symbol_table.o tabs.o \ terrain.o text.o textures.o tile_map.o timers.o translate.o trade.o \ update.o weather.o widgets.o \ books/fontdef.o books/parser.o books/symbols.o books/typesetter.o CXXOBJS=cal3d_wrapper.o eye_candy_wrapper.o \ eye_candy/eye_candy.o eye_candy/math_cache.o eye_candy/effect_lamp.o \ eye_candy/effect_candle.o \ eye_candy/effect_campfire.o eye_candy/effect_fountain.o \ eye_candy/effect_teleporter.o eye_candy/effect_firefly.o \ eye_candy/effect_sword.o eye_candy/effect_summon.o \ eye_candy/effect_selfmagic.o eye_candy/effect_targetmagic.o \ eye_candy/effect_ongoing.o eye_candy/effect_impact.o \ eye_candy/effect_smoke.o eye_candy/effect_bag.o eye_candy/effect_cloud.o \ eye_candy/effect_harvesting.o eye_candy/effect_wind.o \ eye_candy/effect_breath.o eye_candy/effect_optimize.o OBJS=$(COBJS) $(CXXOBJS) EXE=el_osx.exe CC=gcc CXX=g++ LINK=gcc # the compile targets $(EXE): $(OBJS) $(LINK) $(CFLAGS) $(LDFLAGS) -o $(EXE) $(OBJS) $(COBJS): %.o : %.c $(CC) $(CFLAGS) -c -o $@ $< $(CXXOBJS): %.o : %.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< release: $(MAKE) -f Makefile.osx 'CFLAGS=$(_CFLAGS)' 'CXXFLAGS=$(_CXXFLAGS)' static: $(MAKE) -f Makefile.osx 'CFLAGS=$(_CFLAGS)' 'LDFLAGS=$(_LDFLAGS)' 'OBJS=$(OBJS) $(STATICLIBS) -lstdc++' clean: rm -f $(OBJS) $(EXE) .depend docs: cd docs && doxygen Doxyfile .depend: *.h books/*.h $(CC) $(CFLAGS) -MM $(patsubst %.o, %.c, $(COBJS)) >.depend $(CXX) $(CXXFLAGS) -MM $(patsubst %.o, %.cpp, $(CXXOBJS)) >>.depend -include .depend