/*! \brief Special effects for all of the harvesting events. */ #ifdef EYE_CANDY #ifndef EFFECT_HARVESTING_H #define EFFECT_HARVESTING_H // I N C L U D E S //////////////////////////////////////////////////////////// #include "eye_candy.h" namespace ec { // C L A S S E S ////////////////////////////////////////////////////////////// class HarvestingEffect : public Effect { public: enum HarvestingType { RADON_POUCH, CAVERN_WALL, MOTHER_NATURE, QUEEN_OF_NATURE, BEES, BAG_OF_GOLD, RARE_STONE, }; HarvestingEffect(EyeCandy* _base, bool* _dead, Vec3* _pos, const HarvestingType _type, const Uint16 _LOD); ~HarvestingEffect(); virtual EffectEnum get_type() { return EC_HARVESTING; }; bool idle(const Uint64 usec); static Uint64 get_max_end_time() { return 5000000; }; virtual Uint64 get_expire_time() { return 5000000 + born; }; ParticleSpawner* spawner; ParticleMover* mover; ParticleSpawner* spawner2; ParticleMover* mover2; Vec3 effect_center; Vec3 gravity_center; HarvestingType type; }; class HarvestingParticle : public Particle { public: HarvestingParticle(Effect* _effect, ParticleMover* _mover, const Vec3 _pos, const Vec3 _velocity, const coord_t _size, const alpha_t _alpha, const color_t red, const color_t green, const color_t blue, Texture* _texture, const Uint16 _LOD, const HarvestingEffect::HarvestingType _type); ~HarvestingParticle() {} virtual bool idle(const Uint64 delta_t); void draw(const Uint64 usec); virtual GLuint get_texture(const Uint16 res_index); virtual light_t estimate_light_level() const { return 0.0015; }; virtual light_t get_light_level(); Texture* texture; Uint16 LOD; HarvestingEffect::HarvestingType type; }; /////////////////////////////////////////////////////////////////////////////// } // End namespace ec #endif // defined EFFECT_HARVESTING_H #endif // #ifdef EYE_CANDY