/*! * \file * \ingroup root_window * \brief Handles the root window (game window) display. */ #ifndef __GAMEWIN_H__ #define __GAMEWIN_H__ #ifdef __cplusplus extern "C" { #endif #define HUD_MARGIN_X 64 #define HUD_MARGIN_Y 49 /*! \name windows handlers * @{ */ extern int game_root_win; /*!< the root (game) window */ /*! @} */ extern int use_old_clicker; extern Uint32 next_fps_time; extern int last_count; extern float fps_average; /*! * \ingroup events * \brief Converts a 32-bit key code to an unsigned character * * Utility function for keypress handlers that converts the 32-bit key code to an unsigned character * * \param unikey The full key code * \retval Uint8 * \callgraph */ Uint8 key_to_char (Uint32 unikey); /*! * \ingroup events * \brief Checks for a quit or full screen key press * * Checks if a keypress is for quitting the game or toggling the full screen mode. * * \param key * \retval int * \callgraph */ int check_quit_or_fullscreen (Uint32 key); /*! * \ingroup events * \brief Common handler for normal character input * * Handles normal characters for the game, console and map windows * * \param key * \param unikey * \retval int * \callgraph */ int text_input_handler (Uint32 key, Uint32 unikey); /*! * \ingroup events * \brief Handles common keyboard events for the root window * * Handles common keyboard events for the root window * * \param key * \param unikey * \retval int * \callgraph */ int keypress_root_common (Uint32 key, Uint32 unikey); /*! * \ingroup root_window * \brief Creates the game (root) window of the game. * * Creates the game window, aka root window of the game * * \param width the width of the window * \param height the height of the window * \callgraph */ void create_game_root_window (int width, int height); #ifdef __cplusplus } // extern "C" #endif #endif // def __GAMEWIN_H__