#ifndef _MINIMAP_H_ #define _MINIMAP_H_ #ifdef __cplusplus extern "C" { #endif extern int minimap_win; extern int minimap_win_x; extern int minimap_win_y; void display_minimap(); int display_minimap_handler(window_info *win); //called when map changes void change_minimap(); //called when player moves void update_exploration_map(); void save_exploration_map(); #ifdef __cplusplus } // extern "C" #endif #endif // _MINIMAP_H_