l   __text__TEXT__data__DATA<___cstring__TEXT( 4\ PAarmyarmyan armyarmies+Ffighterfightera fighterfighters.+  Ppatrol boatpatrola patrol boatpatrol boats.Ddestroyerdestroyera destroyerdestroyers.Ssubmarinesubmarinea submarinesubmarines.Ttroop transporttransporta troop transporttroop transports.Caircraft carriercarrieran aircraft carrieraircraft carriers.Bbattleshipbattleshipa battleshipbattleships.( Zsatellitesatellitea satellitesatellites.+2 edcAFPDSTCBZTO*TACFBSDPTCFBSDPATCBSDP )e=        " $ 1 `  6 `  A Y c g   0 K i  A  7 c g  0 A `  A  nonerandomsentryfilllandexploreloadattackrepairtransportWEDCXZAQ $9876543210 O*TA $xTCFBSDPA TCBSDP *Xa OCOMMAND MODEAuto: enter automove modeCity: give city to computerDate: print roundExamine: examine enemy mapFile: print map to fileGive: give move to computerHelp: display this textJ: enter edit modeMove: make a moveN: give N moves to computerPrint: print a sectorQuit: quit gameRestore: restore gameSave: save gameTrace: save movie in empmovie.datWatch: watch movieZoom: display compressed map: redraw screenUSER MODEQWEA D movement directionsZXC: sitBuild: change city productionFill: set func to fillGrope: set func to exploreI : set func to dirKill: set func to awakeLand: set func to landOut: leave automove modePrint: redraw screenRandom: set func to randomSentry: set func to sentryUpgrade: set func to repairV : set city funcY: set func to attack?: describe pieceEDIT MODEMark: mark pieceN: set dest for marked pieceOut: exit edit modePrint: print sector|xtplhd`\XTPLHD@40,($  DDDDG@" `OTD@-$d$<q@}0@88@_piece_attr_dir_offset_func_name_move_order_type_chars_tt_attack_army_attack_fighter_attack_ship_attack_tt_explore_tt_load_tt_unload_army_fight_army_load_fighter_fight_ship_fight_ship_repair_user_army_user_army_attack_user_fighter_user_ship_user_ship_repair_help_cmd_cmd_lines_help_user_user_lines_help_edit_edit_lines