levelw = 20 levelh = 13 create_world(levelw, levelh) draw_border("st-brownie") fill_floor("fl-hay") oxyd(3,3) oxyd(level_width-4,level_height-4) oxyd(level_width-4, 3) oxyd(3,level_height-4) --oxyd_shuffle() set_actor("ac-blackball", 10,6.5)