-- Automaton Magic -- the Enigma Level -- (c) 2002 Petr Machata/ant_39 -- Licensed under GPL v2.0 or above -- 2003-02-10 -- keeping up to date with latest additions to ant.lua -- 2003-06-23 -- changed abyss to water, because st-bolder now falls into abyss [ralf] dofile(enigma.FindDataFile("levels/ant.lua")) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- stepon = nil function turnbolder() stepon = not(stepon) if (stepon) then local bolder_dir=enigma.GetAttrib(enigma.GetNamedObject("bolder1"), "direction") -1 while (bolder_dir<0) do bolder_dir = bolder_dir +4 end SendMessage("bolder1", "direction",bolder_dir) end end -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- cells={} cells[" "]=cell{floor="fl-sand"} cells["."]=cell{floor="fl-water"} cells["#"]=cell{stone="st-greenbrown"} cells["O"]=cell{actor={"ac-blackball", {player=0}}} cells["m"]=cell{item= {"it-magicwand"}} cells["T"]=cell{parent=cells["."],item={"it-trigger", {action="callback", target="turnbolder", invisible=1}}} cells[">"]=cell{stone={"st-bolder-e", {name="bolder1"}}} cells["0"]=oxyd level = { "####0##########0####", "#.... ....#", "#. .#", "#. .#", "0. T > T .0", "# #", "# m O #", "# #", "0. T T .0", "#. .#", "#. .#", "#.... ....#", "####0##########0####" } -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- oxyd_default_flavor = "a" set_default_parent(cells[" "]) create_world_by_map(level) oxyd_shuffle()