-- Dancers -- the Enigma Level -- (c) 2003 Petr Machata/ant_39 -- Licensed under GPL v2.0 or above -- 2003-01-11 -- 2003-02-10 -- keeping up to date with latest additions to ant.lua dofile(enigma.FindDataFile("levels/ant.lua")) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- count_revert = nil revert_dir = nil function revert_bolders() --open/close all doors in map send_group_message(doors, "openclose", nil) --on every odd triggger invert bolder dir if (not(count_revert)) then if (revert_dir) then send_group_message(bolders, "direction",EAST) else send_group_message(bolders, "direction",WEST) end revert_dir = not(revert_dir) end count_revert = not(count_revert) end -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- cells={} cells[" "]=cell{floor="fl-marble"} cells["."]=cell{floor="fl-water"} cells["#"]=cell{parent=cells["."],stone="st-marble"} cells["V"]=cell{{{laser, TRUE, SOUTH}}} cells["^"]=cell{{{laser, TRUE, NORTH}}} cells["+"]=cell{item={"it-trigger", {action="callback", target="revert_bolders"}}} bolders = {} doors = {} cells[">"]=cell{{{add_multistone, "st-bolder-e", bolders}}} cells["="]=cell{{{add_multistone, "st-door_a", doors, {type="h"}}, cells["."]}} cells["0"]=oxyd cells["O"]=cell{actor={"ac-blackball", {player=0}}} level = { "#########V##########", "#.......#=#........#", "#..0............0..#", "#+.> > ..#", "#......... ........#", "#..0...... .....0..#", "#..> O > ..#", "#..0..... ......0..#", "#........ .........#", "#..> > .+#", "#..0............0..#", "#........#=#.......#", "##########^#########" } -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- oxyd_default_flavor="c" set_default_parent(cells[" "]) create_world_by_map(level) oxyd_shuffle()