-- Robbery -- the Enigma Level -- (c) 2003 Petr Machata/ant_39 -- Licensed under GPL v2.0 or above -- 2003-02-11 dofile(enigma.FindDataFile("levels/ant.lua")) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- function f_doorA() send_group_message(doorsA, "openclose") end -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- floor = cell{floor="fl-himalaya"} stone = cell{stone="st-rock4"} actor = cell{actor={"ac-blackball", {player=0}}} doorsA = {} doorA = cell{{{add_multistone, "st-door_a", doorsA, {type="v"}}}} cslt1 = cell{stone={"st-coinslot", {action="callback", target="f_doorA"}}} coin1 = cell{item= {"it-coin1"}} coin2 = cell{item= {"it-coin2"}} coin3 = cell{item= {"it-coin4"}} coinr = cell{{{randomfloor, {coin1, coin2, coin3}}}} crack3 = cell{item= {"it-crack3", {fixed=1}}} crack2 = cell{item= {"it-crack1", {fixed=1}}} spring = cell{item= "it-spring2"} -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- create_world(20, 13) oxyd_default_flavor = "a" fill_world_func(floor) draw_border_func(stone) draw_func(abyss, {13,0}, {0,1}, 13) for i=0,4 do draw_func(coinr, {14+i,6-i}, {0,1}, 2*i+1) end draw_func(stone, {12,1}, {0,1}, 3) draw_func(stone, {12,11}, {0,-1}, 3) draw_func(stone, {14,1}, {0,1}, 3) draw_func(stone, {14,11}, {0,-1}, 3) set_funcs(oxyd, {{1,1},{1,11},{11,1},{11,11}}) set_funcs(stone, {{1,2},{2,2},{1,10},{2,10},{11,2},{10,2},{11,10},{10,10}}) set_funcs(doorA, {{2,1},{2,11},{10,1},{10,11}}) cslt1(6,6) coin1(8,7) crack3(11,9) crack2(10,9) crack2(11,8) spring(10,11) actor(5,5) oxyd_shuffle() enigma.ConserveLevel = FALSE