-- The Laser Magic -- the Enigma Level -- (c) 2003 Petr Machata/ant_39 -- Licensed under GPL v2.0 or above -- 2003-02-12 Require("levels/ant.lua") enigma.ConserveLevel=FALSE -- \dh\ -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- cells={} floor = cell{floor={face="fl-floor_001"}} stone = cell{stone={face="st-marble"}} block = cell{stone={face="st-block"}} stbrk = cell{stone={face="st-stone_break"}} door = cell{stone={face="st-door", attr={name="doorA", type="v"}}} cslt1 = cell{stone={face="st-coinslot", attr={action="openclose", target="doorA"}}} cslt2 = cell{stone={face="st-coinslot", attr={action="onoff", target="laserA"}}} coin1 = cell{item= {face="it-coin1"}} actor = cell{actor={face="ac-blackball", attr={player=0, mouseforce=1}}} -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- create_world(20, 13) oxyd_default_flavor = "b" fill_world_func(floor) draw_border_func(stone) draw_func(stone, {3,1}, {0,1}, 11) draw_func(stone, {16,1}, {0,1}, 11) set_funcs(fakeoxyd, {{1,1},{1,11}}) set_funcs(oxyd, {{18,1},{18,11}}) door(3, 6) cslt1(5, 6) Document(2, 3, "Give it another try...") set_attrib(laser(16, 11, FALSE, WEST), "name", "laserA") stbrk(16, 6) cslt2(14, 6) actor(7,7) coin1(9,7) coin1(10,7) block(11, 3)