-- Copyright (C) 2003 Daniel Heck -- Licensed under GPL v2.0 or above levelw = 20 levelh = 13 create_world(levelw, levelh) enigma.ConserveLevel = FALSE fill_floor("fl-abyss") local x0=1 local y0=3 local floor ="fl-samba" draw_floor(floor, {x0,y0-2}, {1,0}, 3) draw_floor(floor, {x0,y0-1}, {1,0}, 4) draw_floor(floor, {x0,y0}, {1,0}, 5) draw_floor(floor, {x0,y0+1}, {1,0}, 6) draw_floor(floor, {x0,y0+2}, {1,0}, 7) draw_floor(floor, {x0,y0+3}, {1,0}, 8) draw_floor(floor, {x0,y0+4}, {1,0}, 7) draw_floor(floor, {x0,y0+5}, {1,0}, 6) draw_floor(floor, {x0,y0+6}, {1,0}, 5) draw_floor(floor, {x0,y0+7}, {1,0}, 4) draw_floor(floor, {x0,y0+8}, {1,0}, 3) local x1=18 draw_floor(floor, {x1,y0-2}, {-1,0}, 3) draw_floor(floor, {x1,y0-1}, {-1,0}, 4) draw_floor(floor, {x1,y0}, {-1,0}, 5) draw_floor(floor, {x1,y0+1}, {-1,0}, 6) draw_floor(floor, {x1,y0+2}, {-1,0}, 7) draw_floor(floor, {x1,y0+3}, {-1,0}, 8) draw_floor(floor, {x1,y0+4}, {-1,0}, 7) draw_floor(floor, {x1,y0+5}, {-1,0}, 6) draw_floor(floor, {x1,y0+6}, {-1,0}, 5) draw_floor(floor, {x1,y0+7}, {-1,0}, 4) draw_floor(floor, {x1,y0+8}, {-1,0}, 3) --draw_floor("fl-wood", {x0, y0-1}, {0,1}, 8) SetDefaultAttribs("it-wormhole", {strength=25}) Wormhole (x0+5, y0+3, x1+0.5, y0+3.5) Wormhole (x1-5, y0+3, x0+0.5, y0+3.5) set_item("it-hollow", x0+1, y0); set_item("it-hollow", x0+1, y0+6); set_item("it-hollow", x1-1, y0); set_item("it-hollow", x1-1, y0+6); set_actor("ac-whiteball-small", x0+0.5,y0+3.5, {player=0}) set_actor("ac-whiteball-small", x0+2.5,y0+3.5, {player=0}) set_actor("ac-whiteball-small", x1+0.5,y0+3.5, {player=0}) set_actor("ac-whiteball-small", x1-1.5,y0+3.5, {player=0})