levelw = 20 levelh = 13 create_world(levelw, levelh) enigma.ConserveLevel = FALSE draw_border("st-stone1") fill_floor("fl-leaves", 0,0, level_width,level_height) fill_floor ("fl-water", 8, 1, 4, 11) fill_floor ("fl-stwood", 8, 1, 4, 1) fill_floor ("fl-stwood", 8, 11, 4, 1) -- st = set_stone ("st-grate1", 13, 10) -- n=25 -- for i=1,n do -- angle = (270 + 360/n*(i-1))-- / (180 / 3.141) -- x = 3*cos (angle) -- y = 3*sin (angle) -- ac = set_actor ("ac-whiteball-small", 13.5 + x, 10.5+y, {controllers=0}) -- AddRubberBand (ac, st, 10000, 3.00, 3.0) -- end --fill_stones ("st-white4", 1, 4, 2, 6) set_stone ("st-white4", 2,5) set_stone ("st-white4", 1,4) set_stone ("st-white4", 1,6) set_stone ("st-white4", 2,7) set_stone ("st-white4", 1,8) set_stone ("st-white4", 17,5) set_stone ("st-white4", 18,4) set_stone ("st-white4", 18,6) set_stone ("st-white4", 17,7) set_stone ("st-white4", 18,8) oxyd_default_flavor = "d" oxyd (1, 1) oxyd (18, 1) oxyd (1, 3) oxyd (18, 3) oxyd (1, 5) oxyd (18, 5) oxyd (1, 7) oxyd (18, 7) oxyd (1, 9) oxyd (18, 9) oxyd (1, 11) oxyd (18, 11) oxyd_shuffle() ac1 = set_actor("ac-blackball", 5, 6.5) ac2 = set_actor("ac-whiteball", 15, 6.5, {player=0} ) AddRubberBand (ac1, ac2, 10000, 10, 10)