-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Guardian Angel rooms_wide=3 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.SlopeForce=10 fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="&" then set_stone( "st-death", i-1, line) set_floor("fl-space",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == ":" then oxyd( i-1, line) set_floor("fl-gradient", i-1, line, {type=1}) elseif c == ";" then oxyd( i-1, line) set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "L" then set_stone( "st-brownie", i-1, line) set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "M" then set_stone( "st-brownie", i-1, line) set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "N" then set_stone( "st-brownie", i-1, line) set_floor("fl-space",i-1,line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {essential=1,controllers=0,player=1}) -- yy1( "black", i-1, line) set_floor("fl-gradient", i-1, line, {type=23}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c=="w" then set_actor("ac-whiteball", i-1,line+.5,{player=1,controllers=0}) elseif c=="k" then set_actor("ac-killerball", i-1,line+1,{player=0,controllers=1}) set_floor("fl-gradient", i-1, line, {type=1}) elseif c=="A" then set_actor("ac-killerball", i-1,line+1,{player=1,controllers=0}) set_floor("fl-gradient", i-1, line, {type=1}) elseif c=="B" then set_actor("ac-killerball", i-1,line+1,{player=1,controllers=0}) set_floor("fl-gradient", i-1, line, {type=2}) elseif c=="C" then set_actor("ac-whiteball", i-1,line+.5,{player=1,controllers=0}) set_floor("fl-space", i-1, line) elseif c=="F" then set_actor("ac-whiteball", i-.5,line+.5, {player=1}) set_floor("fl-gradient", i-1, line, {type=1}) elseif c=="G" then set_actor("ac-whiteball", i-.5,line+.5, {player=1}) set_floor("fl-gradient", i-1, line, {type=2}) elseif c=="H" then set_actor("ac-whiteball", i-.5,line+.5, {player=1}) set_floor("fl-space", i-1, line) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c == "d" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "u" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "r" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "l" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "1" then --ur set_floor("fl-gradient", i-1, line, {type=11}) elseif c == "3" then --dl set_floor("fl-gradient", i-1, line, {type=9}) elseif c == "7" then --dr set_floor("fl-gradient", i-1, line, {type=12}) elseif c == "9" then --ul set_floor("fl-gradient", i-1, line, {type=10}) elseif c=="R" then set_floor("fl-gradient", i-1, line, {type=23}) elseif c=="D" then set_floor("fl-gradient", i-1, line, {type=1}) set_stone( "st-greenbrown", i-1, line) elseif c=="U" then set_floor("fl-gradient", i-1, line, {type=2}) set_stone( "st-greenbrown", i-1, line) elseif c=="6" then yy1( "black", i-1, line) set_floor("fl-space",i-1,line) -- set_floor("fl-gradient", i-1, line, {type=23}) elseif c=="2" then yy1( "black", i-1, line) set_floor("fl-space", i-1, line) end end end function yy1( color, x, y) stone = format( "st-%s4", color) set_stone( stone, x, y) end renderLine(00,"DDDDDDDDDDDDDDDDDDDD") renderLine(01,":ddddddddddddddddddD") renderLine(02,":dddkddddddFdddddddD") renderLine(03,":dddddAddddLdddddddD") renderLine(04,":ddddddddddddddddddD") renderLine(05,":ddddddddddddddddddD") renderLine(06,"oz========H====N=C6o") renderLine(07,";uuuuuuuuuuuuuuuuuuU") renderLine(08,";uuuuuuuuuuuuuuuuuuU") renderLine(09,";uuuMuuuuuuuuBuuuuuU") renderLine(10,";uuuGuuuuuuuuuuuuuuU") renderLine(11,";uuuuuuuuuuuuuuuuuuU") renderLine(12,"UUUUUUUUUUUUUUUUUUUU") oxyd_shuffle() display.SetFollowMode(display.FOLLOW_SCROLLING)