-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Bungeeball rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-himalaya", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock6", i-1, line) elseif c =="A" then set_stone( "st-rock4", i-1, line,{name="A"}) elseif c =="B" then set_stone( "st-rock4", i-1, line,{name="B"}) elseif c =="C" then set_stone( "st-rock4", i-1, line,{name="C"}) elseif c =="D" then set_stone( "st-rock4", i-1, line,{name="D"}) elseif c =="E" then set_stone( "st-rock4", i-1, line,{name="E"}) elseif c =="F" then set_stone( "st-rock4", i-1, line,{name="F"}) elseif c =="G" then set_stone( "st-rock4", i-1, line,{name="G"}) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {controllers=1, player=0,name="z"}) elseif c=="a" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="a",controllers=0, mouseforce=0, player=1}) elseif c=="b" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="b",controllers=0, mouseforce=0, player=1}) elseif c=="c" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="c",controllers=0, mouseforce=0, player=1}) elseif c=="d" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="d",controllers=0, mouseforce=0, player=1}) elseif c=="e" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="e",controllers=0, mouseforce=0, player=1}) elseif c=="f" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="f",controllers=0, mouseforce=0, player=1}) elseif c=="h" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="h",controllers=0, mouseforce=0, player=1}) elseif c=="i" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="i",controllers=0, mouseforce=0, player=1}) elseif c=="j" then set_actor("ac-whiteball-small", i-.5,line+.5, {name="j",controllers=0, mouseforce=0, player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="H" then set_item("it-hollow",i-1,line) end end end renderLine(00,"####################") renderLine(01,"# f #") renderLine(02,"# b H iFh #") renderLine(03,"# B H H #") renderLine(04,"# H #") renderLine(05,"# H z #") renderLine(06,"# Ea A #") renderLine(07,"# H e H #") renderLine(08,"# H #") renderLine(09,"# j D #") renderLine(10,"# cC G d #") renderLine(11,"# H #") renderLine(12,"####################") oxyd_shuffle() z=enigma.GetNamedObject("z") a=enigma.GetNamedObject("a") b=enigma.GetNamedObject("b") c=enigma.GetNamedObject("c") d=enigma.GetNamedObject("d") e=enigma.GetNamedObject("e") f=enigma.GetNamedObject("f") h=enigma.GetNamedObject("h") i=enigma.GetNamedObject("i") j=enigma.GetNamedObject("j") A=enigma.GetNamedObject("A") B=enigma.GetNamedObject("B") C=enigma.GetNamedObject("C") D=enigma.GetNamedObject("D") E=enigma.GetNamedObject("E") F=enigma.GetNamedObject("F") G=enigma.GetNamedObject("G") AddRubberBand(z,A,5,1) AddRubberBand(b,B,7,1.8) AddRubberBand(c,C,3,1.7) AddRubberBand(d,D,30,1.5) AddRubberBand(e,E,17,1.3) AddRubberBand(a,e,17,1.4) AddRubberBand(f,F,18,1.1) AddRubberBand(f,h,25,1.1) AddRubberBand(f,i,13,1.3) AddRubberBand(j,G,25,1.2)