-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Termites rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.SetCompatibility("oxyd1") enigma.ConserveLevel=FALSE fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-glass1", i-1, line) elseif c =="S" then set_stone( "st-spitter", i-1, line) elseif c =="T" then set_stone( "st-thief", i-1, line) elseif c =="B" then set_stone( "st-glass1", i-1, line) set_item("it-blackbomb",i-1,line) elseif c =="W" then set_stone( "st-glass1", i-1, line) set_item("it-whitebomb",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="b" then set_item("it-blackbomb",i-1,line) elseif c=="w" then set_item("it-whitebomb",i-1,line) elseif c=="O" then set_item("it-extralife",i-1,line) elseif c=="1" then set_item("it-blackbomb",i-1,line,{name="b1"}) elseif c=="f" then set_item("it-floppy",i-1,line) elseif c=="A" then set_stone("st-floppy",i-1,line,{action="openclose",target="door1"}) elseif c=="a" then doorh( i-1,line, {name="door1"}) elseif c=="%" then set_stone("st-floppy",i-1,line,{action="openclose",target="door2"}) elseif c=="$" then doorh( i-1,line, {name="door2"}) elseif c=="C" then set_stone("st-floppy",i-1,line,{action="openclose",target="door3"}) elseif c=="c" then doorh( i-1,line, {name="door3"}) elseif c=="D" then set_stone("st-floppy",i-1,line,{action="openclose",target="door4"}) elseif c=="d" then doorh( i-1,line, {name="door4"}) elseif c=="L" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.WEST}) end end end renderLine(00,"####################") renderLine(01,"#o# z #o#") renderLine(02,"#aA bbbbbbbbbbbb %$#") renderLine(03,"# 1bb bbb #") renderLine(04,"# # bbbbbbbb b #") renderLine(05,"# bbbbb #####bbb b #") renderLine(06,"# b + Bb f# +b b #") renderLine(07,"# b bbbbB+###bbb b #") renderLine(08,"# b + bbbbbb+ b #") renderLine(09,"# bbb + bbb #") renderLine(10,"#dD bbbbbbbbbbbb Cc#") renderLine(11,"#o# #o#") renderLine(12,"####################") oxyd_shuffle() b1=enigma.GetNamedObject("b1") enigma.SendMessage(b1,"ignite",nil)