-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Under the Radar rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.SlopeForce=18.5 fill_floor("fl-metal", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="Q" then set_stone( "st-blue-sand", i-1, line,{name="b1"}) elseif c == "o" then oxyd( i-1, line) abyss(i-1,line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) set_floor("fl-gradient", i-1, line, {type=4}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c=="A" then set_actor("ac-rotor", i-.5,line+.5, {range=0,force=0,player=1,name="r1"}) set_floor("fl-gradient", i-1, line, {type=3}) elseif c=="B" then set_actor("ac-rotor", i-.5,line+.5, {range=0,force=0,player=1,name="r2"}) set_floor("fl-gradient", i-1, line, {type=3}) elseif c=="C" then set_actor("ac-rotor", i-.5,line+.5, {range=0,force=0,player=1,name="r3"}) set_floor("fl-gradient", i-1, line, {type=3}) elseif c=="D" then set_actor("ac-rotor", i-.5,line+.5, {range=0,force=0,player=1,name="r4"}) set_floor("fl-gradient", i-1, line, {type=3}) elseif c=="E" then set_actor("ac-rotor", i-.5,line+.5, {range=0,force=0,player=1,name="r5"}) set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c == "d" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "u" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "r" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "l" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "1" then --ur set_floor("fl-gradient", i-1, line, {type=11}) elseif c == "3" then --dl set_floor("fl-gradient", i-1, line, {type=9}) elseif c == "7" then --dr set_floor("fl-gradient", i-1, line, {type=12}) elseif c == "9" then --ul set_floor("fl-gradient", i-1, line, {type=10}) end end end renderLine(00,"!!!!!!!o!o!o!o!!!!!!") renderLine(01,"!!!!!!!rrrErrr!!!!!!") renderLine(02,"!!!!!!9rrrDrrr3!!!!!") renderLine(03,"!!!!ouu9rrCrr3ddo!!!") renderLine(04,"!!!!!uuu9rBr3ddd!!!!") renderLine(05,"!!!!ouuuu9A3ddddo!!!") renderLine(06,"!!!!!uuuuuQddddd!!!!") renderLine(07,"!!!!ouuuu7l1ddddo!!!") renderLine(08,"!!!!!uuu7lll1ddd!!!!") renderLine(09,"!!!!ouu7lllll1ddo!!!") renderLine(10,"!!!!!!7llzllll1!!!!!") renderLine(11,"!!!!!!!lllllll!!!!!!") renderLine(12,"!!!!!!!o!o!o!o!!!!!!") oxyd_shuffle() b1=enigma.GetNamedObject("b1") r1=enigma.GetNamedObject("r1") r2=enigma.GetNamedObject("r2") r3=enigma.GetNamedObject("r3") r4=enigma.GetNamedObject("r4") r5=enigma.GetNamedObject("r5") AddRubberBand(r1,b1,200,1.2) AddRubberBand(r1,r2,200,1) AddRubberBand(r2,r3,200,1) AddRubberBand(r3,r4,200,1) AddRubberBand(r4,r5,200,1)