-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: One-Way Streets rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-bluegray", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-blue-sand", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) set_item("it-seed",i-1,line) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="U" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.NORTH}) elseif c=="R" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.EAST}) elseif c=="D" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.SOUTH}) elseif c=="L" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.WEST}) elseif c=="S" then set_item("it-seed",i-1,line) end end end renderLine(00,"####################") renderLine(01,"#o#####S####S#####o#") renderLine(02,"# L L R L R R #") renderLine(03,"#DD#DD# #DD# #DD#DD#") renderLine(04,"# # # # # # # #") renderLine(05,"#DD#UU# #UU# #UU#DD#") renderLine(06,"o R L LSzR R L o") renderLine(07,"#UU#DD# #DD# #DD#UU#") renderLine(08,"# # # # # # # #") renderLine(09,"#UU#UU# #UU# #UU#UU#") renderLine(10,"# L L R L R R #") renderLine(11,"#o#####S####S#####o#") renderLine(12,"####################")