-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Clear the Path rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-bluegreen", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-metal", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="X" then set_stone("st-turnstile",i-1,line) elseif c=="U" then set_stone("st-turnstile-n",i-1,line) elseif c=="R" then set_stone("st-turnstile-e",i-1,line) elseif c=="D" then set_stone("st-turnstile-s",i-1,line) elseif c=="L" then set_stone("st-turnstile-w",i-1,line) elseif c=="u" then puzzle(i-1,line,PUZ_1000) elseif c=="r" then puzzle(i-1,line,PUZ_0001) elseif c=="d" then puzzle(i-1,line,PUZ_0010) elseif c=="l" then puzzle(i-1,line,PUZ_0100) end end end renderLine(00,"####################") renderLine(01,"o U U U U U U U U o#") renderLine(02,"# X X X X X X X X #") renderLine(03,"# U U U U U #") renderLine(04,"# X X # X # X # X #") renderLine(05,"# Ulr U U XR ~ #") renderLine(06,"ozX LXRU X LXRD o# #") renderLine(07,"# D D XRDlr ## ~ #") renderLine(08,"# X # X # X # X X #") renderLine(09,"# D D D D D #") renderLine(10,"# X X X X X X X X #") renderLine(11,"o D D D D D D D D o#") renderLine(12,"####################") oxyd_shuffle()