-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Versailles rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock1", i-1, line) elseif c =="%" then set_stone( "st-rock1", i-1, line) set_floor("fl-sand",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) set_floor("fl-sand",i-1,line) -- set_item("it-seed",i-1,line) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="S" then set_item("it-seed",i-1,line) set_floor("fl-sand",i-1,line) elseif c=="C" then set_stone("st-grate1",i-1,line) set_floor("fl-sand",i-1,line) set_item("it-crack3",i-1,line) elseif c=="c" then set_item("it-crack3",i-1,line) elseif c=="s" then set_floor("fl-sand",i-1,line) elseif c=="U" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.NORTH}) elseif c=="R" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.EAST}) elseif c=="D" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.SOUTH}) elseif c=="L" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.WEST}) elseif c=="r" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.EAST}) set_floor("fl-sand",i-1,line) elseif c=="l" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.WEST}) set_floor("fl-sand",i-1,line) end end end renderLine(00,"####################") renderLine(01,"o LggclSszSrcggR o") renderLine(02,"# gLgg %%SS%% ggRg #") renderLine(03,"#UU# g ~%%%%~ g #UU#") renderLine(04,"# L g ~~~~~~ g R #") renderLine(05,"#DD# g ~~~~~~ g #DD#") renderLine(06,"o L g ~~~~~~ g R o") renderLine(07,"#UU# g ~~~~~~ g #UU#") renderLine(08,"# L g ~~~~~~ g R #") renderLine(09,"#DD# g ~%%%%~ g #DD#") renderLine(10,"# gLgg %%SS%% ggRg #") renderLine(11,"o LggcrSSSSlcggR o") renderLine(12,"####################")