-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Help Yourself rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE enigma.Brittleness=0 oxyd_default_flavor="c" fill_floor("fl-wood", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock4", i-1, line) elseif c =="X" then set_stone( "st-death", i-1, line) elseif c =="F" then set_stone( "st-fart", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "O" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="S" then set_stone("st-switch",i-1,line,{action="callback",target="funcc1"}) elseif c=="1" then set_item("it-crack3",i-1,line) elseif c=="2" then set_item("it-crack2",i-1,line) elseif c=="3" then set_item("it-crack1",i-1,line) elseif c=="U" then set_stone("st-oneway", i-1,line, {orientation=enigma.NORTH}) elseif c=="R" then set_stone("st-oneway", i-1,line, {orientation=enigma.EAST}) elseif c=="D" then set_stone("st-oneway", i-1,line, {orientation=enigma.SOUTH}) elseif c=="L" then set_stone("st-oneway", i-1,line, {orientation=enigma.WEST}) end end end renderLine(00,"####################") renderLine(01,"#F O#o L R #") renderLine(02,"# z ####### ###o #") renderLine(03,"# L #2#") renderLine(04,"# ### O####o # #") renderLine(05,"# S # #O O#U#D#") renderLine(06,"#O O# # #S # #") renderLine(07,"####### # ####2##o #") renderLine(08,"#O 2 R 2 #") renderLine(09,"# S ########2###2#") renderLine(10,"# S O S S #o #") renderLine(11,"#O O#o S 2 S#") renderLine(12,"####################") oxyd_shuffle() function funcc1() oxyd_shuffle() end