-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Action at a Distance rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ElectricForce=50 fill_floor("fl-floor_001", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock6", i-1, line) elseif c =="P" then set_stone( "st-chargeplus", i-1, line) elseif c =="M" then set_stone( "st-chargeminus", i-1, line) elseif c =="N" then set_stone( "st-chargezero", i-1, line) elseif c =="W" then set_stone( "st-white1", i-1, line) elseif c =="r" then set_floor("fl-rough",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) set_item("it-yinyang",i-1,line) set_floor("fl-rough",i-1,line) elseif c=="y" then set_actor("ac-whiteball", i-.5,line+.5, {player=1}) set_item("it-yinyang",i-1,line) set_floor("fl-rough",i-1,line) elseif c=="w" then set_actor("ac-whiteball", i-.5,line+.5, {controllers=0,mouseforce=0,player=1}) set_floor("fl-rough",i-1,line) elseif c=="Z" then set_actor("ac-blackball", i-.5,line+.5, {controllers=0,mouseforce=0,player=1}) set_floor("fl-rough",i-1,line) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="R" then set_stone("st-oneway_white", i-1,line, {orientation=enigma.EAST}) elseif c=="L" then set_stone("st-oneway_black", i-1,line, {orientation=enigma.WEST}) end end end renderLine(00,"####################") renderLine(01,"#o o#") renderLine(02,"# #") renderLine(03,"# o o #") renderLine(04,"#o o#") renderLine(05,"#PPP# #MMM#") renderLine(06,"NzrwR LZryN") renderLine(07,"#MMM# #PPP#") renderLine(08,"#o o#") renderLine(09,"# o o #") renderLine(10,"# #") renderLine(11,"#o o#") renderLine(12,"####################") oxyd_shuffle()