-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Civil Engineer rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE oxyd_default_flavor="a" fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-coffee", i-1, line) set_floor("fl-water",i-1,line) elseif c =="%" then set_stone( "st-coffee", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "O" then oxyd( i-1, line) set_floor("fl-water",i-1,line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="S" then set_item("it-seed",i-1,line) end end end renderLine(00,"%%%%%##########%%%%%") renderLine(01,"%o ~~~~~~~~~~ o%") renderLine(02,"% ~~ ++ ~~ %") renderLine(03,"% +~~ ~~~~~~ ~~+ %") renderLine(04,"% ~~ ~~ ~~ ~~ %") renderLine(05,"#~~ ~~ + z+ ~~ ~~#") renderLine(06,"#~++~~~++~~++~~~++~#") renderLine(07,"#~~ ~~ + + ~~ ~~#") renderLine(08,"% ~~ ~~ ~~ ~~ %") renderLine(09,"% +~~ ~~~~~~ ~~+ %") renderLine(10,"% ~~ ++ ~~ %") renderLine(11,"%o ~~~~~~~~~~ o%") renderLine(12,"%%%%%##########%%%%%") oxyd_shuffle()