-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Electric Meditation rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide)+1 levelh=1+(12*rooms_high) create_world( levelw, levelh) difficult=(options.Difficulty==2) if difficult==false then enigma.ElectricForce=35 else enigma.ElectricForce=50 end fill_floor("fl-normal", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="P" then set_stone( "st-chargeplus", i-1, line) elseif c =="M" then set_stone( "st-chargeminus", i-1, line) elseif c =="N" then set_stone( "st-chargezero", i-1, line) elseif c =="T" then set_stone( "st-timer", i-1, line,{interval=1,action="callback",target="funcc1"}) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "%" then set_stone( "st-brownie", i-1, line) set_floor("fl-water",i-1,line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c=="w" then set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=1,mouseforce=1,player=0}) elseif c=="W" then set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=0,mouseforce=0,player=1}) set_item("it-hill",i-1,line) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="H" then set_item("it-hollow",i-1,line) elseif c=="1" then set_item("it-wormhole",i-1,line,{strength=0,targetx=i-1.5,targety=line+2.5}) elseif c == "d" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=1,player=1}) elseif c == "u" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=1,player=1}) elseif c == "r" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=1,player=1}) elseif c == "l" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=1,player=1}) elseif c=="h" then set_item("it-hollow",i-1,line,{name="h1"}) set_actor("ac-whiteball-small", i-.5,line+.5, {controllers=1,player=0}) set_floor("fl-space",i-1,line) end end end renderLine(00,"!!!!!!!M!!!!!M!!!!!!T") renderLine(01,"!!!!!!MuM!!!MuM!!!!! ") renderLine(02,"!!!!!P P!P P!!!! ") renderLine(03,"!!!!P H P H P!!! ") renderLine(04,"!!!P P P=P P P!! ") renderLine(05,"!!M M M===M M M! ") renderLine(06,"!Ml H M==h==M H rM ") renderLine(07,"!!M M M===M M M! ") renderLine(08,"!!!P P P=P P P!! ") renderLine(09,"!!!!P H P H P!!! ") renderLine(10,"!!!!!P P!P P!!!! ") renderLine(11,"!!!!!!MdM!!!MdM!!!!! ") renderLine(12,"!!!!!!!M!!!!!M!!!!!! ") enigma.SendMessage(enigma.GetNamedObject("h1"),"trigger",nil) ff1=0 function funcc1() if ff1==0 then set_floor("fl-normal",7,1) set_floor("fl-normal",13,1) set_floor("fl-normal",2,6) set_floor("fl-normal",18,6) set_floor("fl-normal",7,11) set_floor("fl-normal",13,11) set_floor("fl-normal",10,4) set_floor("fl-normal",9,5) set_floor("fl-normal",10,5) set_floor("fl-normal",11,5) set_floor("fl-normal",8,6) set_floor("fl-normal",9,6) set_floor("fl-normal",10,6) set_floor("fl-normal",11,6) set_floor("fl-normal",12,6) set_floor("fl-normal",9,7) set_floor("fl-normal",10,7) set_floor("fl-normal",11,7) set_floor("fl-normal",10,8) enigma.SendMessage(enigma.GetNamedObject("h1"),"trigger",nil) ff1=1 end end