-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Worse Nightmare rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.FrictionFactor=-0.5 fill_floor("fl-rough-blue", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-stone1", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c == "L" then set_item("it-landmine",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) end end end renderLine(00,"####################") renderLine(01,"#oL L oo L L o#") renderLine(02,"# L L L LL L #") renderLine(03,"#L L L L L #") renderLine(04,"# L L L L L#") renderLine(05,"# L L L L #") renderLine(06,"#o z L LL L o#") renderLine(07,"# L L LL L#") renderLine(08,"# L L LL #") renderLine(09,"# L LL L L L #") renderLine(10,"# L L L L L #") renderLine(11,"#o L oo L Lo#") renderLine(12,"####################") oxyd_shuffle()