-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Triple-Maze rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="B" then set_stone( "st-black1", i-1, line) elseif c =="W" then set_stone( "st-white1", i-1, line) elseif c =="H" then set_stone( "st-grate3", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {name="a1",player=0}) set_item("it-yinyang",i-1,line) elseif c=="y" then set_actor("ac-whiteball", i-.5,line+.5, {name="a3",player=1}) set_item("it-yinyang",i-1,line) elseif c=="h" then set_actor("ac-horse", i-.5,line+.5, {name="a2",player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) end end end renderLine(00,"####################") renderLine(01,"# B # H Wo#") renderLine(02,"# # # # ###### ###") renderLine(03,"# #W#H### B #") renderLine(04,"# # H B W #H#W# # #") renderLine(05,"# # #B###H# # H # #") renderLine(06,"# # # # B # #BW# #") renderLine(07,"# # ### # # # #") renderLine(08,"# #H##HB# W # # #H#") renderLine(09,"# # # # #B# H H #") renderLine(10,"# ## # ## # W ## ###") renderLine(11,"# B B zhy # W Bo#") renderLine(12,"####################") oxyd_shuffle() a1=enigma.GetNamedObject("a1") a2=enigma.GetNamedObject("a2") a3=enigma.GetNamedObject("a3") AddRubberBand(a1,a2,800,3) AddRubberBand(a2,a3,800,3)