-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Now What? rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE oxyd_default_flavor="a" fill_floor("fl-bumps", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-marble", i-1, line) elseif c =="." then set_stone( "st-fakeoxyda", i-1, line) set_item("it-cross",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="a" then set_item("it-trigger",i-1,line,{action="callback",target="funcc1"}) elseif c=="b" then set_item("it-trigger",i-1,line,{action="callback",target="funcc2"}) elseif c=="c" then set_item("it-trigger",i-1,line,{action="callback",target="funcc3"}) elseif c=="d" then set_item("it-trigger",i-1,line,{action="callback",target="funcc4"}) elseif c=="e" then set_item("it-trigger",i-1,line,{action="callback",target="funcc5"}) elseif c=="j" then set_item("it-trigger",i-1,line,{action="callback",target="funcc10"}) elseif c=="`" then set_item("it-trigger",i-1,line,{action="callback",target="funcc15"}) elseif c=="t" then set_item("it-trigger",i-1,line,{action="callback",target="funcc20"}) elseif c=="y" then set_item("it-trigger",i-1,line,{action="callback",target="funcc25"}) elseif c=="f" then set_item("it-trigger",i-1,line,{action="callback",target="funcc6"}) elseif c=="k" then set_item("it-trigger",i-1,line,{action="callback",target="funcc11"}) elseif c=="p" then set_item("it-trigger",i-1,line,{action="callback",target="funcc16"}) elseif c=="u" then set_item("it-trigger",i-1,line,{action="callback",target="funcc21"}) elseif c=="v" then set_item("it-trigger",i-1,line,{action="callback",target="funcc22"}) elseif c=="w" then set_item("it-trigger",i-1,line,{action="callback",target="funcc23"}) elseif c=="x" then set_item("it-trigger",i-1,line,{action="callback",target="funcc24"}) elseif c=="y" then set_item("it-trigger",i-1,line,{action="callback",target="funcc25"}) elseif c=="m" then set_item("it-trigger",i-1,line,{action="callback",target="funcc13"}) elseif c=="A" then set_stone("st-door_a",i-1,line,{name="s1"}) elseif c=="B" then set_stone("st-door_a",i-1,line,{name="s2"}) elseif c=="C" then set_stone("st-door_a",i-1,line,{name="s3"}) elseif c=="D" then set_stone("st-door_a",i-1,line,{name="s4"}) elseif c=="E" then set_stone("st-door_a",i-1,line,{name="s5"}) elseif c=="F" then set_stone("st-door_a",i-1,line,{name="s6"}) elseif c=="G" then set_stone("st-door_a",i-1,line,{name="s7"}) elseif c=="H" then set_stone("st-door_a",i-1,line,{name="s8"}) elseif c=="I" then set_stone("st-door_a",i-1,line,{name="s9"}) elseif c=="J" then set_stone("st-door_a",i-1,line,{name="s10"}) elseif c=="K" then set_stone("st-door_a",i-1,line,{name="s11"}) elseif c=="L" then set_stone("st-door_a",i-1,line,{name="s12"}) elseif c=="M" then set_stone("st-door_a",i-1,line,{name="s13"}) elseif c=="N" then set_stone("st-door_a",i-1,line,{name="s14"}) elseif c=="O" then set_stone("st-door_a",i-1,line,{name="s15"}) elseif c=="P" then set_stone("st-door_a",i-1,line,{name="s16"}) elseif c=="Q" then set_stone("st-door_a",i-1,line,{name="s17"}) elseif c=="R" then set_stone("st-door_a",i-1,line,{name="s18"}) elseif c=="S" then set_stone("st-door_a",i-1,line,{name="s19"}) elseif c=="T" then set_stone("st-door_a",i-1,line,{name="s20"}) elseif c=="U" then set_stone("st-door_a",i-1,line,{name="s21"}) elseif c=="V" then set_stone("st-door_a",i-1,line,{name="s22"}) elseif c=="W" then set_stone("st-door_a",i-1,line,{name="s23"}) elseif c=="X" then set_stone("st-door_a",i-1,line,{name="s24"}) elseif c=="Y" then set_stone("st-door_a",i-1,line,{name="s25"}) elseif c=="Z" then set_stone("st-door_a",i-1,line,{name="sb1"}) elseif c=="1" then set_stone("st-door_a",i-1,line,{name="sc1"}) elseif c=="2" then set_stone("st-door_a",i-1,line,{name="sc2"}) end end end renderLine(00,"####################") renderLine(01,"# a b c d e #o#") renderLine(02,"# aA B C D Ee #1#") renderLine(03,"# # #") renderLine(04,"# fF G H I Jj # #") renderLine(05,"# # #") renderLine(06,"#m zkK L M N O` Z .") renderLine(07,"# # #") renderLine(08,"# pP Q R S Tt # #") renderLine(09,"# # #") renderLine(10,"# uU V W X Yy #2#") renderLine(11,"# u v w x y #o#") renderLine(12,"####################") oxyd_shuffle() a=enigma.GetNamedObject("s1") b=enigma.GetNamedObject("s2") c=enigma.GetNamedObject("s3") d=enigma.GetNamedObject("s4") e=enigma.GetNamedObject("s5") f=enigma.GetNamedObject("s6") g=enigma.GetNamedObject("s7") h=enigma.GetNamedObject("s8") i=enigma.GetNamedObject("s9") j=enigma.GetNamedObject("s10") k=enigma.GetNamedObject("s11") l=enigma.GetNamedObject("s12") m=enigma.GetNamedObject("s13") n=enigma.GetNamedObject("s14") o=enigma.GetNamedObject("s15") p=enigma.GetNamedObject("s16") q=enigma.GetNamedObject("s17") r=enigma.GetNamedObject("s18") s=enigma.GetNamedObject("s19") t=enigma.GetNamedObject("s20") u=enigma.GetNamedObject("s21") v=enigma.GetNamedObject("s22") w=enigma.GetNamedObject("s23") x=enigma.GetNamedObject("s24") y=enigma.GetNamedObject("s25") sb1=enigma.GetNamedObject("sb1") sc1=enigma.GetNamedObject("sc1") sc2=enigma.GetNamedObject("sc2") --enigma.SendMessage(g,"open",nil) --enigma.SendMessage(h,"open",nil) --enigma.SendMessage(n,"open",nil) --enigma.SendMessage(q,"open",nil) --enigma.SendMessage(r,"open",nil) enigma.SendMessage(a,"open",nil) enigma.SendMessage(b,"open",nil) enigma.SendMessage(c,"open",nil) enigma.SendMessage(d,"open",nil) enigma.SendMessage(e,"open",nil) enigma.SendMessage(f,"open",nil) enigma.SendMessage(i,"open",nil) enigma.SendMessage(j,"open",nil) enigma.SendMessage(k,"open",nil) enigma.SendMessage(l,"open",nil) enigma.SendMessage(m,"open",nil) enigma.SendMessage(o,"open",nil) enigma.SendMessage(p,"open",nil) enigma.SendMessage(s,"open",nil) enigma.SendMessage(t,"open",nil) enigma.SendMessage(u,"open",nil) enigma.SendMessage(v,"open",nil) enigma.SendMessage(w,"open",nil) enigma.SendMessage(x,"open",nil) enigma.SendMessage(y,"open",nil) -- 1 1 1 1 1 -- -- 1 0 0 1 1 -- -- 1 1 1 0 1 -- -- 1 0 0 1 1 -- -- 1 1 1 1 1 aa=0 bb=0 cc=0 dd=0 ee=0 ff=0 gg=1 hh=1 ii=0 jj=0 kk=0 ll=0 mm=0 nn=1 oo=0 pp=0 qq=1 rr=1 ss=0 tt=0 uu=0 vv=0 ww=0 xx=0 yy=0 -- A B C D E -- -- F G H I J -- -- K L M N O -- -- P Q R S T -- -- U V W X Y ff1=0 function funcc1() if ff1==0 then enigma.SendMessage(b,"openclose",nil) ccc(2) enigma.SendMessage(c,"openclose",nil) ccc(3) -- enigma.SendMessage(d,"openclose",nil) -- enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(f,"openclose",nil) ccc(6) enigma.SendMessage(k,"openclose",nil) ccc(11) -- enigma.SendMessage(p,"openclose",nil) -- enigma.SendMessage(u,"openclose",nil) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc2() if ff1==0 then enigma.SendMessage(a,"openclose",nil) enigma.SendMessage(c,"openclose",nil) enigma.SendMessage(d,"openclose",nil) -- enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(l,"openclose",nil) -- enigma.SendMessage(q,"openclose",nil) -- enigma.SendMessage(v,"openclose",nil) ccc(1) ccc(3) ccc(4) ccc(7) ccc(12) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc3() if ff1==0 then enigma.SendMessage(a,"openclose",nil) enigma.SendMessage(b,"openclose",nil) enigma.SendMessage(d,"openclose",nil) enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(m,"openclose",nil) -- enigma.SendMessage(r,"openclose",nil) -- enigma.SendMessage(w,"openclose",nil) ccc(1) ccc(2) ccc(4) ccc(5) ccc(8) ccc(13) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc4() if ff1==0 then -- enigma.SendMessage(a,"openclose",nil) enigma.SendMessage(b,"openclose",nil) enigma.SendMessage(c,"openclose",nil) enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(i,"openclose",nil) enigma.SendMessage(n,"openclose",nil) ccc(2) ccc(3) ccc(5) ccc(9) ccc(14) -- enigma.SendMessage(s,"openclose",nil) -- enigma.SendMessage(x,"openclose",nil) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc5() if ff1==0 then -- enigma.SendMessage(a,"openclose",nil) -- enigma.SendMessage(b,"openclose",nil) enigma.SendMessage(c,"openclose",nil) enigma.SendMessage(d,"openclose",nil) enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(o,"openclose",nil) ccc(3) ccc(4) ccc(10) ccc(15) -- enigma.SendMessage(t,"openclose",nil) -- enigma.SendMessage(y,"openclose",nil) ff1=1 elseif ff1==1 then ff1=0 end funccc() end -- A B C D E -- -- F G H I J -- -- K L M N O -- -- P Q R S T -- -- U V W X Y function funcc6() if ff1==0 then enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(h,"openclose",nil) -- enigma.SendMessage(i,"openclose",nil) -- enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(a,"openclose",nil) enigma.SendMessage(k,"openclose",nil) enigma.SendMessage(p,"openclose",nil) -- enigma.SendMessage(u,"openclose",nil) ccc(7) ccc(8) ccc(1) ccc(11) ccc(16) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc7() enigma.SendMessage(f,"openclose",nil) enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(i,"openclose",nil) -- enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(b,"openclose",nil) enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(q,"openclose",nil) -- enigma.SendMessage(v,"openclose",nil) ccc(6) ccc(8) ccc(9) ccc(2) ccc(12) ccc(17) funccc() end function funcc8() enigma.SendMessage(f,"openclose",nil) enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(i,"openclose",nil) enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(c,"openclose",nil) enigma.SendMessage(m,"openclose",nil) enigma.SendMessage(r,"openclose",nil) -- enigma.SendMessage(w,"openclose",nil) ccc(6) ccc(7) ccc(9) ccc(10) ccc(3) ccc(13) ccc(18) funccc() end function funcc9() -- enigma.SendMessage(f,"openclose",nil) enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(d,"openclose",nil) enigma.SendMessage(n,"openclose",nil) enigma.SendMessage(s,"openclose",nil) -- enigma.SendMessage(x,"openclose",nil) ccc(7) ccc(8) ccc(10) ccc(4) ccc(14) ccc(19) funccc() end function funcc10() if ff1==0 then -- enigma.SendMessage(f,"openclose",nil) -- enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(i,"openclose",nil) enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(t,"openclose",nil) -- enigma.SendMessage(y,"openclose",nil) ccc(8) ccc(9) ccc(5) ccc(15) ccc(20) ff1=1 elseif ff1==1 then ff1=0 end funccc() end -- A B C D E -- -- F G H I J -- -- K L M N O -- -- P Q R S T -- -- U V W X Y function funcc11() if ff1==0 then enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(m,"openclose",nil) -- enigma.SendMessage(n,"openclose",nil) -- enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(a,"openclose",nil) enigma.SendMessage(f,"openclose",nil) enigma.SendMessage(p,"openclose",nil) enigma.SendMessage(u,"openclose",nil) ccc(12) ccc(13) ccc(1) ccc(6) ccc(16) ccc(21) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc12() enigma.SendMessage(k,"openclose",nil) enigma.SendMessage(m,"openclose",nil) enigma.SendMessage(n,"openclose",nil) -- enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(b,"openclose",nil) enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(q,"openclose",nil) enigma.SendMessage(v,"openclose",nil) ccc(11) ccc(13) ccc(14) ccc(2) ccc(7) ccc(17) ccc(22) funccc() end function funcc13() if ff1==0 then enigma.SendMessage(k,"openclose",nil) enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(n,"openclose",nil) enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(c,"openclose",nil) enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(r,"openclose",nil) enigma.SendMessage(w,"openclose",nil) ccc(11) ccc(12) ccc(14) ccc(15) ccc(3) ccc(8) ccc(18) ccc(23) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc14() -- enigma.SendMessage(k,"openclose",nil) enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(m,"openclose",nil) enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(d,"openclose",nil) enigma.SendMessage(i,"openclose",nil) enigma.SendMessage(s,"openclose",nil) enigma.SendMessage(x,"openclose",nil) ccc(12) ccc(13) ccc(15) ccc(4) ccc(9) ccc(19) ccc(24) funccc() end function funcc15() if ff1==0 then -- enigma.SendMessage(k,"openclose",nil) -- enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(m,"openclose",nil) enigma.SendMessage(n,"openclose",nil) enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(t,"openclose",nil) enigma.SendMessage(y,"openclose",nil) ccc(13) ccc(14) ccc(5) ccc(10) ccc(20) ccc(25) ff1=1 elseif ff1==1 then ff1=0 end funccc() end -- A B C D E -- -- F G H I J -- -- K L M N O -- -- P Q R S T -- -- U V W X Y function funcc16() if ff1==0 then enigma.SendMessage(q,"openclose",nil) enigma.SendMessage(r,"openclose",nil) -- enigma.SendMessage(s,"openclose",nil) -- enigma.SendMessage(t,"openclose",nil) -- enigma.SendMessage(a,"openclose",nil) enigma.SendMessage(f,"openclose",nil) enigma.SendMessage(k,"openclose",nil) enigma.SendMessage(u,"openclose",nil) ccc(17) ccc(18) ccc(6) ccc(11) ccc(21) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc17() enigma.SendMessage(p,"openclose",nil) enigma.SendMessage(r,"openclose",nil) enigma.SendMessage(s,"openclose",nil) -- enigma.SendMessage(t,"openclose",nil) -- enigma.SendMessage(b,"openclose",nil) enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(v,"openclose",nil) ccc(16) ccc(18) ccc(19) ccc(7) ccc(12) ccc(22) funccc() end function funcc18() enigma.SendMessage(p,"openclose",nil) enigma.SendMessage(q,"openclose",nil) enigma.SendMessage(s,"openclose",nil) enigma.SendMessage(t,"openclose",nil) -- enigma.SendMessage(c,"openclose",nil) enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(m,"openclose",nil) enigma.SendMessage(w,"openclose",nil) ccc(16) ccc(17) ccc(19) ccc(20) ccc(8) ccc(13) ccc(23) funccc() end function funcc19() -- enigma.SendMessage(p,"openclose",nil) enigma.SendMessage(q,"openclose",nil) enigma.SendMessage(r,"openclose",nil) enigma.SendMessage(t,"openclose",nil) -- enigma.SendMessage(d,"openclose",nil) enigma.SendMessage(i,"openclose",nil) enigma.SendMessage(n,"openclose",nil) enigma.SendMessage(x,"openclose",nil) ccc(17) ccc(18) ccc(20) ccc(9) ccc(14) ccc(24) funccc() end function funcc20() if ff1==0 then -- enigma.SendMessage(p,"openclose",nil) -- enigma.SendMessage(q,"openclose",nil) enigma.SendMessage(r,"openclose",nil) enigma.SendMessage(s,"openclose",nil) -- enigma.SendMessage(e,"openclose",nil) enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(y,"openclose",nil) ccc(18) ccc(19) ccc(10) ccc(15) ccc(25) ff1=1 elseif ff1==1 then ff1=0 end funccc() end -- A B C D E -- -- F G H I J -- -- K L M N O -- -- P Q R S T -- -- U V W X Y function funcc21() if ff1==0 then enigma.SendMessage(v,"openclose",nil) enigma.SendMessage(w,"openclose",nil) -- enigma.SendMessage(x,"openclose",nil) -- enigma.SendMessage(y,"openclose",nil) -- enigma.SendMessage(a,"openclose",nil) -- enigma.SendMessage(f,"openclose",nil) enigma.SendMessage(k,"openclose",nil) enigma.SendMessage(p,"openclose",nil) ccc(22) ccc(23) ccc(11) ccc(16) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc22() if ff1==0 then enigma.SendMessage(u,"openclose",nil) enigma.SendMessage(w,"openclose",nil) enigma.SendMessage(x,"openclose",nil) -- enigma.SendMessage(y,"openclose",nil) -- enigma.SendMessage(b,"openclose",nil) -- enigma.SendMessage(g,"openclose",nil) enigma.SendMessage(l,"openclose",nil) enigma.SendMessage(q,"openclose",nil) ccc(21) ccc(23) ccc(24) ccc(12) ccc(17) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc23() if ff1==0 then enigma.SendMessage(u,"openclose",nil) enigma.SendMessage(v,"openclose",nil) enigma.SendMessage(x,"openclose",nil) enigma.SendMessage(y,"openclose",nil) -- enigma.SendMessage(c,"openclose",nil) -- enigma.SendMessage(h,"openclose",nil) enigma.SendMessage(m,"openclose",nil) enigma.SendMessage(r,"openclose",nil) ccc(21) ccc(22) ccc(24) ccc(25) ccc(13) ccc(18) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc24() if ff1==0 then -- enigma.SendMessage(u,"openclose",nil) enigma.SendMessage(v,"openclose",nil) enigma.SendMessage(w,"openclose",nil) enigma.SendMessage(y,"openclose",nil) -- enigma.SendMessage(d,"openclose",nil) -- enigma.SendMessage(i,"openclose",nil) enigma.SendMessage(n,"openclose",nil) enigma.SendMessage(s,"openclose",nil) ccc(22) ccc(23) ccc(25) ccc(14) ccc(19) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function funcc25() if ff1==0 then -- enigma.SendMessage(u,"openclose",nil) -- enigma.SendMessage(v,"openclose",nil) enigma.SendMessage(w,"openclose",nil) enigma.SendMessage(x,"openclose",nil) -- enigma.SendMessage(e,"openclose",nil) -- enigma.SendMessage(j,"openclose",nil) enigma.SendMessage(o,"openclose",nil) enigma.SendMessage(t,"openclose",nil) ccc(23) ccc(24) ccc(15) ccc(20) ff1=1 elseif ff1==1 then ff1=0 end funccc() end function ccc(lll) if lll==1 then if aa==0 then aa=1 else aa=0 end elseif lll==2 then if bb==0 then bb=1 else bb=0 end elseif lll==3 then if cc==0 then cc=1 else cc=0 end elseif lll==4 then if dd==0 then dd=1 else dd=0 end elseif lll==5 then if ee==0 then ee=1 else ee=0 end elseif lll==6 then if ff==0 then ff=1 else ff=0 end elseif lll==7 then if gg==0 then gg=1 else gg=0 end elseif lll==8 then if hh==0 then hh=1 else hh=0 end elseif lll==9 then if ii==0 then ii=1 else ii=0 end elseif lll==10 then if jj==0 then jj=1 else jj=0 end elseif lll==11 then if kk==0 then kk=1 else kk=0 end elseif lll==12 then if ll==0 then ll=1 else ll=0 end elseif lll==13 then if mm==0 then mm=1 else mm=0 end elseif lll==14 then if nn==0 then nn=1 else nn=0 end elseif lll==15 then if oo==0 then oo=1 else oo=0 end elseif lll==16 then if pp==0 then pp=1 else pp=0 end elseif lll==17 then if qq==0 then qq=1 else qq=0 end elseif lll==18 then if rr==0 then rr=1 else rr=0 end elseif lll==19 then if ss==0 then ss=1 else ss=0 end elseif lll==20 then if tt==0 then tt=1 else tt=0 end elseif lll==21 then if uu==0 then uu=1 else uu=0 end elseif lll==22 then if vv==0 then vv=1 else vv=0 end elseif lll==23 then if ww==0 then ww=1 else ww=0 end elseif lll==24 then if xx==0 then xx=1 else xx=0 end elseif lll==25 then if yy==0 then yy=1 else yy=0 end end end -- A B C D E -- -- F G H I J -- -- K L M N O -- -- P Q R S T -- -- U V W X Y ddd=0 function funccc() if aa+bb+cc+dd+ee+ff+gg+hh+ii+jj+kk==0 and ll+mm+nn+oo+pp+qq+rr+ss+tt+uu+vv==0 and ww+xx+yy==0 and ddd==0 then enigma.SendMessage(sb1,"open",nil) ddd=1 end if aa+bb+cc+dd+ee+ff+gg+hh+ii+jj+kk==11 and ll+mm+nn+oo+pp+qq+rr+ss+tt+uu+vv==11 and ww+xx+yy==3 and ddd==0 then enigma.SendMessage(sb1,"open",nil) ddd=1 end if bb+cc+dd+ff+hh+jj+kk==0 and ll+nn+oo+pp+rr+tt+vv+ww+xx==0 and aa+ee+gg+ii+mm+qq+ss+uu+yy==9 and ddd==1 then enigma.SendMessage(sc1,"open",nil) enigma.SendMessage(sc2,"open",nil) ddd=2 end if bb+cc+dd+ff+hh+jj+kk==7 and ll+nn+oo+pp+rr+tt+vv+ww+xx==9 and aa+ee+gg+ii+mm+qq+ss+uu+yy==0 and ddd==1 then enigma.SendMessage(sc1,"open",nil) enigma.SendMessage(sc2,"open",nil) ddd=2 end end