-- Copyright (c) 2003 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Cage the Lions levelw=20 levelh=13 create_world( levelw, levelh) fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="X" then set_stone( "st-death", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) -- fill_floor("fl-water", i-1,line, 1,1) elseif c == "~" then -- abyss(i-1,line) fill_floor("fl-water", i-1,line, 1,1) elseif c=="z" then set_actor("ac-blackball", i,line+.5) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c == "d" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "u" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "r" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "l" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "1" then --ur set_floor("fl-gradient", i-1, line, {type=11}) elseif c == "3" then --dl set_floor("fl-gradient", i-1, line, {type=9}) elseif c == "7" then --dr set_floor("fl-gradient", i-1, line, {type=12}) elseif c == "9" then --ul set_floor("fl-gradient", i-1, line, {type=10}) elseif c=="T" then set_actor("ac-top", i-.5,line+.5, {player=1, mouseforce=0, range=30, force=30}) elseif c=="R" then set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=30, force=30}) elseif c =="H" then set_stone("st-switch", i-1,line, {action="callback", target="funcc1"}) elseif c =="F" then set_stone("st-door_b",i-1,line,{name="door1"}) elseif c =="G" then set_stone("st-door_b",i-1,line,{name="door2"}) elseif c =="a" then set_item("it-trigger", i-1,line, {action="openclose", target="door3"}) elseif c =="b" then set_item("it-trigger", i-1,line, {action="openclose", target="door4"}) elseif c =="c" then set_item("it-trigger", i-1,line, {action="openclose", target="door5"}) elseif c =="e" then set_item("it-trigger", i-1,line, {action="openclose", target="door6"}) elseif c=="A" then doorv( i-1,line, {name="door3"}) elseif c=="B" then doorv( i-1,line, {name="door4"}) elseif c=="C" then doorv( i-1,line, {name="door5"}) elseif c=="D" then doorv( i-1,line, {name="door6"}) end end end function yy1( color, x, y) stone = format( "st-%s4", color) set_stone( stone, x, y) end renderLine(00,"####################") renderLine(01,"#RF 3d1 ABo") renderLine(02,"### r l ###") renderLine(03,"# 9u7 # # 3d1 #") renderLine(04,"# ### #e# r l #") renderLine(05,"# a# ### 9u7 #") renderLine(06,"H ### z ### H") renderLine(07,"# 3d1 ### #c #") renderLine(08,"# r l #b# ### #") renderLine(09,"# 9u7 # # 3d1 #") renderLine(10,"### r l ###") renderLine(11,"oDC 9u7 GR#") renderLine(12,"####################") oxyd_shuffle() function funcc1() SendMessage("door1", "openclose") SendMessage("door2", "openclose") end