-- Copyright (c) 2003 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Sacrifice levelw=80 levelh=20 create_world( levelw, levelh) fill_floor("fl-leaves") function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "w" then set_stone( "st-glass", i-1, line) elseif c == "!" then abyss(i-1,line) fill_floor("fl-water", i-1,line, 1,1) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5) elseif c=="+" then set_stone( "st-wood",i-1,line) elseif c=="=" then fill_floor("fl-space", i-1,line, 1,1) elseif c=="B" then set_stone("st-bombs", i-1,line) elseif c=="d" then set_stone("st-oneway-s", i-1,line) elseif c=="l" then set_stone("st-oneway-w", i-1,line) elseif c=="s" then set_stone("st-stoneimpulse",i-1,line) elseif c=="S" then set_stone( "st-stoneimpulse-hollow", i-1,line) elseif c=="M" then mirrorp(i-1,line,FALSE,TRUE, 4) elseif c=="N" then mirrorp(i-1,line,TRUE,FALSE, 3) elseif c=="L" then set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser") elseif c == "R" then set_stone("st-bolder-e", i-1,line) elseif c == "a" then set_stone( "st-switch", i-1, line, {target="start_ferry", action="callback"}) end end end -- Floor: " " -- Border: "#" -- Oxyd: "o" renderLine(00,"####################################################ooo###") renderLine(01,"#a w w ====== = = = w w w w w wo#") renderLine(02,"# w w ww ww ======= = = = w w w w w w ww#") renderLine(03,"# ww ww w w ====== = = = w w w w o") renderLine(04,"#z ww w ======= = = = w w w w w o") renderLine(05,"# w w w w ====== = = = w w w w w N o") renderLine(06,"# w ww w ======= = = = w w w w w o") renderLine(07,"# w w ====== = = = w w w w o") renderLine(08,"# ww w ww ======= = = = w w w w w w o") renderLine(09,"# w w w ====== = = = w w w w w o") renderLine(10,"#wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww###o #") renderLine(11,"#L MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMw #") renderLine(12,"##########################################################") oxyd_shuffle() ferry_started = nil ferry_x = 2 ferry_y = 10 ferry_width = 1 ferry_end = 54 function move_ferry() set_stone("st-greenbrown",ferry_x+ferry_width-2,ferry_y) set_stone("st-greenbrown",ferry_x+ferry_width-1,ferry_y) set_stone("st-greenbrown",ferry_x+ferry_width,ferry_y) if ferry_x>2 then set_stone("st-glass",ferry_x+ferry_width-3, ferry_y) end ferry_x = ferry_x + 1 end function timer_callback() if ferry_x==ferry_end then ferry_x=2 end if ferry_started and ferry_x < ferry_end then move_ferry() end end function start_ferry() if not ferry_started then move_ferry() ferry_started = 1 end end set_stone( "st-timer", 58,0 ,{target="timer_callback", action="callback",name="timer", interval=.6}) enigma.ConserveLevel=FALSE