-- Copyright (c) 2003 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Crossfire levelw=40 levelh=13 create_world( levelw, levelh) enigma.ConserveLevel=FALSE enigma.TwoPlayerGame = TRUE fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="G" then set_stone( "st-glass", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) -- fill_floor("fl-water", i-1,line, 1,1) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5) set_item("it-yinyang",i-1,line) elseif c=="y" then set_actor("ac-whiteball", i-.5,line+.5) set_item("it-yinyang",i-1,line) elseif c=="u" then set_item("it-yinyang",i-1,line) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="R" then set_stone("st-oneway-e", i-1,line) set_floor("fl-space",i-1,line) elseif c=="S" then set_attrib(laser(i-1,line, TRUE, SOUTH), "name", "laser") elseif c=="N" then set_attrib(laser(i-1,line, TRUE, NORTH), "name", "laser") elseif c=="a" then set_item("it-trigger",i-1,line,{action="onoff",target="laser1"}) elseif c=="b" then set_item("it-trigger",i-1,line,{action="onoff",target="laser2"}) elseif c=="A" then set_attrib(laser(i-1,line, FALSE, NORTH), "name", "laser1") elseif c=="B" then set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser2") elseif c=="6" then puzzle(i-1,line,PUZ_0101) elseif c=="4" then puzzle(i-1,line,PUZ_0100) elseif c=="T" then set_stone( "st-thief", i-1, line) set_floor("fl-space",i-1,line) end end end -- Floor: " " -- Border: "#" -- Oxyd: "o" renderLine(00,"!!!!!!!!TTTTTTT!!!!#####SSSSSSSSSSSS#o#") renderLine(01,"!#####!!T=====T!!!!#u #") renderLine(02,"!# #TTT=TTT=T!TTT# 46 #") renderLine(03,"!# z =====T!T=T!T==R #46 #") renderLine(04,"!# #TTTTT!T=TTT=T# 46 #") renderLine(05,"!#####!!!!!!T=====T# 4646 #") renderLine(06,"!!!!!!!!!!!!TTTTTTT# 46# #") renderLine(07,"!#####!!!!!!T=====T# 4646 #") renderLine(08,"!# #TTTTT!T=TTT=T# 46 #") renderLine(09,"!# y =====T!T=T!T==R #46 #") renderLine(10,"!# #TTT=TTT=T!TTT# 46 #") renderLine(11,"!#####!!T=====T!!!!#u #") renderLine(12,"!!!!!!!!TTTTTTT!!!!#####NNNNNNNNNNNN#o#") oxyd_shuffle()