-- Copyright (c) 2003 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Automatic Transmission levelw=20 levelh=13 create_world( levelw, levelh) fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "&" then set_floor("fl-water",i-1,line) oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "%" then set_stone( "st-block", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="L" then set_stone( "st-rotator-right", i-1, line) elseif c=="R" then set_stone( "st-rotator-left", i-1, line) elseif c=="l" then set_stone( "st-rotator_move-right", i-1, line) elseif c=="r" then set_stone( "st-rotator_move-left", i-1, line) elseif c=="$" then set_stone( "st-rotator-left", i-1, line) abyss(i-1,line) elseif c=="B" then set_stone( "st-blocker", i-1, line) elseif c=="I" then set_item("it-wrench",i-1,line) elseif c == "N" then set_stone("st-bolder-n", i-1,line) elseif c == "E" then set_stone("st-bolder-e", i-1,line) elseif c == "S" then set_stone("st-bolder-s", i-1,line) elseif c == "W" then set_stone("st-bolder-w", i-1,line) elseif c == "@" then document(i-1,line,"The block near the top-left can move.") end end end renderLine(00,"!o!!!!!!!!!!!$!!!!!!") renderLine(01,"! BBr @!") renderLine(02,"!!!! R R !") renderLine(03,"!R R ~~~ !") renderLine(04,"! ~&~ R!") renderLine(05,"! ~~~ R !") renderLine(06,"! R z $") renderLine(07,"$ R ! !") renderLine(08,"! R ! L!") renderLine(09,"! R %W!") renderLine(10,"! Rv %~ !") renderLine(11,"!I R RN !!") renderLine(12,"!!!!!!!!!!!!!!!!!$!!")