-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Seed Puzzle rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock5", i-1, line) elseif c =="%" then set_stone( "st-rock5", i-1, line) abyss(i-1,line) elseif c == "o" then set_stone("st-oxyd",i-1, line,{color="0"}) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="U" then set_stone("st-oneway-n", i-1,line) elseif c=="R" then set_stone("st-oneway-e", i-1,line) elseif c=="D" then set_stone("st-oneway-s", i-1,line) elseif c=="L" then set_stone("st-oneway-w", i-1,line) elseif c=="S" then set_item("it-seed",i-1,line) end end end renderLine(00,"####################") renderLine(01,"#o gL Rg o#") renderLine(02,"# # ###UU### # #") renderLine(03,"# # #S z S# # #") renderLine(04,"# # # #### # # #") renderLine(05,"#!!%#U# #oo# #U#%!!#") renderLine(06,"#!!%! LSR LSR !%!!#") renderLine(07,"#!!%#D# #oo# #D#%!!#") renderLine(08,"# # # #### # # #") renderLine(09,"# # #S S# # #") renderLine(10,"# # ###DD### # #") renderLine(11,"#o gL Rg o#") renderLine(12,"####################") oxyd_shuffle()