-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Oxyd Maze rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock1", i-1, line) elseif c == "1" then set_stone("st-oxyd", i-1, line,{name="o01",color="0"}) elseif c == "2" then set_stone("st-oxyd", i-1, line,{name="o11",color="1"}) elseif c == "3" then set_stone("st-oxyd", i-1, line,{name="o21",color="2"}) elseif c == "4" then set_stone("st-oxyd", i-1, line,{name="o31",color="3"}) elseif c == "5" then set_stone("st-oxyd", i-1, line,{name="o41",color="4"}) elseif c == "6" then set_stone("st-oxyd", i-1, line,{name="o51",color="5"}) elseif c == "7" then set_stone("st-oxyd", i-1, line,{name="o61",color="6"}) elseif c == "8" then set_stone("st-oxyd", i-1, line,{name="o71",color="7"}) elseif c == "9" then set_stone("st-oxyd", i-1, line,{name="o02",color="0"}) elseif c == "0" then set_stone("st-oxyd", i-1, line,{name="o12",color="1"}) elseif c == "-" then set_stone("st-oxyd", i-1, line,{name="o22",color="2"}) elseif c == "=" then set_stone("st-oxyd", i-1, line,{name="o32",color="3"}) elseif c == "j" then set_stone("st-oxyd", i-1, line,{name="o42",color="4"}) elseif c == "k" then set_stone("st-oxyd", i-1, line,{name="o52",color="5"}) elseif c == "l" then set_stone("st-oxyd", i-1, line,{name="o62",color="6"}) elseif c == "m" then set_stone("st-oxyd", i-1, line,{name="o72",color="7"}) elseif c == "a" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o01"}) elseif c == "b" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o11"}) elseif c == "c" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o21"}) elseif c == "d" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o31"}) elseif c == "e" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o41"}) elseif c == "f" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o51"}) elseif c == "g" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o61"}) elseif c == "h" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o71"}) elseif c == "A" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o02"}) elseif c == "B" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o12"}) elseif c == "C" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o22"}) elseif c == "D" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o32"}) elseif c == "E" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o42"}) elseif c == "F" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o52"}) elseif c == "G" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o62"}) elseif c == "H" then set_item("it-trigger",i-1,line,{invisible=1,action="trigger",target="o72"}) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball",i-1,line+.5, {player=0}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) end end end renderLine(00,"12################56") renderLine(01,"34#gg a ff #78") renderLine(02,"###bbc a a EE d###") renderLine(03,"# b c aGGG#EEddh#") renderLine(04,"#e#### aaaaaDcccBh#") renderLine(05,"#e#CCHHHa D cBB #") renderLine(06,"#eGGCHHHH zffDDcBB #") renderLine(07,"#HHGG GffffEDDcBB #") renderLine(08,"# GGGG E E DDB #") renderLine(09,"# A AAAEEE# #") renderLine(10,"###FFF AAAA ###") renderLine(11,"90#FFFBB AFFA #jk") renderLine(12,"-=################lm")