-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Flood Zone levelw=21 levelh=13 create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-wood", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="%" then set_stone( "st-greenbrown", i-1, line) set_floor("fl-normal",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="-" then puzzle(i-1,line,PUZ_0101) elseif c=="i" then puzzle(i-1,line,PUZ_1010) elseif c=="4" then puzzle(i-1,line,PUZ_0100) elseif c=="6" then puzzle(i-1,line,PUZ_0001) elseif c=="j" then puzzle(i-1,line,PUZ_1001) elseif c=="/" then puzzle(i-1,line,PUZ_0110) elseif c=="X" then puzzle(i-1,line,PUZ_1111) elseif c=="m" then set_item("it-magicwand",i-1,line) elseif c=="x" then set_floor("fl-normal",i-1,line) elseif c=="S" then set_stone("st-switch",i-1,line,{action="callback",target="funcc1"}) end end end renderLine(00,"####################") renderLine(01,"# S#") renderLine(02,"# #") renderLine(03,"# #") renderLine(04,"# 6j %%%%%%%%xxx #") renderLine(05,"# - %o+% x xx% #") renderLine(06,"#z i % +% %% m#") renderLine(07,"# - %o+ x%% #") renderLine(08,"# 4/ %%%%%%%%xxx #") renderLine(09,"# #") renderLine(10,"# #") renderLine(11,"# S#") renderLine(12,"####################") oxyd_shuffle() ff1=0 function funcc1() if ff1==0 then fill_floor("fl-water",7,5,2,3) fill_floor("fl-water",10,5,1,3) set_floor("fl-water",9,7) fill_floor("fl-water",11,6,1,2) fill_floor("fl-water",12,5,2,3) set_floor("fl-water",14,6) ff1=1 end end