-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Puppet levelw=21 levelh=13 create_world( levelw, levelh) fill_floor("fl-hay", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-greenbrown", i-1, line) elseif c =="%" then set_stone( "st-greenbrown", i-1, line) set_floor("fl-normal",i-1,line) elseif c =="A" then set_stone( "st-actorimpulse", i-1, line) elseif c =="w" then set_stone( "st-glass", i-1, line) elseif c == "o" then oxyd( i-1, line) set_floor("fl-normal",i-1,line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) set_floor("fl-normal",i-1,line) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c == "d" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "u" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "r" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "l" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "1" then --ur set_floor("fl-gradient", i-1, line, {type=11}) elseif c == "3" then --dl set_floor("fl-gradient", i-1, line, {type=9}) elseif c == "7" then --dr set_floor("fl-gradient", i-1, line, {type=12}) elseif c == "9" then --ul set_floor("fl-gradient", i-1, line, {type=10}) elseif c == "a" then --ur set_floor("fl-gradient", i-1, line, {type=11}) set_item("it-ring",i-1,line) elseif c == "b" then --dl set_floor("fl-gradient", i-1, line, {type=9}) set_item("it-ring",i-1,line) elseif c == "c" then --dr set_floor("fl-gradient", i-1, line, {type=12}) set_item("it-ring",i-1,line) elseif c == "`" then --ul set_floor("fl-gradient", i-1, line, {type=10}) set_item("it-ring",i-1,line) elseif c=="F" then set_floor("fl-normal",i-1,line) set_item("it-flagblack",i-1,line) elseif c=="m" then set_floor("fl-normal",i-1,line) elseif c=="R" then set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=30, force=30}) set_item("it-trigger", i-1,line, {action="open", target="door1"}) elseif c=="Q" then set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"}) elseif c=="S" then set_floor("fl-normal",i-1,line) set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"}) elseif c=="s" then set_floor("fl-gradient", i-1, line, {type=12}) set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"}) elseif c=="q" then set_floor("fl-gradient", i-1, line, {type=9}) set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"}) elseif c=="T" then set_item("it-trigger", i-1,line, {action="close", target="door1"}) elseif c=="t" then set_stone("st-door_a",i-1,line,{name="door1"}) end end end renderLine(00,"%%%%%%%%%%%%%%%%%%%%") renderLine(01,"%brrrmmmmmmmmmmllla%") renderLine(02,"%d################d%") renderLine(03,"%d# 1d3 lllllo#o#d%") renderLine(04,"%d#d##q#########d#d%") renderLine(05,"%m# rrrSl# #d#m%") renderLine(06,"%z####9###R# # #d#F%") renderLine(07,"%m#Q# #Q### ###d#m%") renderLine(08,"%u# # ## Q #d#u%") renderLine(09,"%u# t T # #u%") renderLine(10,"%u################u%") renderLine(11,"%`rrrmmmmmmmmmmlllc%") renderLine(12,"%%%%%%%%%%%%%%%%%%%%") oxyd_shuffle()