-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: You Must Be Kidding rooms_wide=5 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-abyss", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-invisible", i-1, line) elseif c == "o" then oxyd( i-1, line) set_floor("fl-metal",i-1,line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-.5,line+.5, {player=0}) set_floor("fl-metal",i-1,line) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="x" then set_floor("fl-metal",i-1,line) elseif c=="s" then set_floor("fl-swamp",i-1,line) elseif c=="i" then set_floor("fl-inverse",i-1,line) elseif c=="&" then set_stone("st-brownie",i-1,line) set_floor("fl-swamp",i-1,line) elseif c=="J" then set_item("it-springboard",i-1,line) set_floor("fl-metal",i-1,line) elseif c == "u" then --2-u set_floor("fl-gradient", i-1, line, {type=2}) elseif c == "r" then --3-r set_floor("fl-gradient", i-1, line, {type=3}) elseif c == "d" then --1-d set_floor("fl-gradient", i-1, line, {type=1}) elseif c == "l" then --4-l set_floor("fl-gradient", i-1, line, {type=4}) elseif c == "1" then --ur set_floor("fl-gradient", i-1, line, {type=11}) elseif c == "3" then --dl set_floor("fl-gradient", i-1, line, {type=9}) elseif c == "7" then --dr set_floor("fl-gradient", i-1, line, {type=12}) elseif c == "9" then --ul set_floor("fl-gradient", i-1, line, {type=10}) elseif c=="A" then set_floor("fl-gradient", i-1, line-1, {type=2}) set_floor("fl-gradient", i, line, {type=3}) set_floor("fl-gradient", i-1, line+1, {type=1}) set_floor("fl-gradient", i-2, line, {type=4}) set_floor("fl-gradient", i-2, line+1, {type=11}) set_floor("fl-gradient", i, line+1, {type=9}) set_floor("fl-gradient", i-2, line-1, {type=12}) set_floor("fl-gradient", i, line-1, {type=10}) set_floor("fl-metal",i-1,line) elseif c=="B" then set_floor("fl-gradient", i-1, line+1, {type=2}) set_floor("fl-gradient", i-2, line, {type=3}) set_floor("fl-gradient", i-1, line-1, {type=1}) set_floor("fl-gradient", i, line, {type=4}) set_floor("fl-gradient", i, line-1, {type=11}) set_floor("fl-gradient", i-2, line-1, {type=9}) set_floor("fl-gradient", i, line+1, {type=12}) set_floor("fl-gradient", i-2, line+1, {type=10}) set_floor("fl-metal",i-1,line) elseif c=="R" then set_actor("ac-rotor", i-.5,line+.5, {mouseforce=0, range=5, force=20}) set_floor("fl-metal",i-1,line) end end end renderLine(00,"################################################################################################") renderLine(01,"# #") renderLine(02,"# ss=ssss7u9 s==sssi=si=sssvvv vvv vvv vvv 7uuuu9 7uuuu9 vvv o #") renderLine(03,"# s lxr s vAv vBv vAv vBv lxxxxrxxlssssr vvv vAvvvv s #") renderLine(04,"# 3ddd1 7u9 ss=s 1d3 ss===sssss vvv vvv vvv vvv lxxxxr lssssr vBvvvvvvvvBv s #") renderLine(05,"# rxxxlxxlxr s vvv sss x vvv vvv vvv vvv 1dddd3 1dddd3 vvvvvvvBv vvv s #") renderLine(06,"# rxzxl 1d33d1 s vAvvvv sss x vBv vAv vBv vAvxx x x RRxxxvAv vvv vvv s #") renderLine(07,"# rxxxl rxliix vvvvBv vvv x vvv vvv vvv vvv 7uuuu9 7uuuu9 vvv vAv s #") renderLine(08,"# 9uuu7vvv 9u7 vvvvvvvAv vvv vvv vvv vvv l=79=r liiiir xo vvvvvv vvv #") renderLine(09,"# vAviix vBvvvv vAv vBv vAv vBv l=13=rxxliiiir i =ss vBv vAv #") renderLine(10,"# vvv vvv vvv vvv vvv vvv 1dddd3 1dddd3 xs===i iixvvvxiixvvv #") renderLine(11,"# #") renderLine(12,"################################################################################################") oxyd_shuffle() display.SetFollowMode(display.FOLLOW_SCROLLING)