-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Seed Puzzle 2 rooms_wide=1 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.SetCompatibility("oxyd1") enigma.ConserveLevel=FALSE fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock6", i-1, line) elseif c =="&" then set_stone( "st-glass",i-1,line) set_item("it-blackbomb",i-1,line) elseif c == "o" then set_stone("st-oxyd",i-1, line,{color="0"}) elseif c == "p" then set_stone("st-oxyd",i-1, line,{color="1"}) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="U" then set_stone("st-oneway", i-1,line, {orientation=enigma.NORTH}) elseif c=="R" then set_stone("st-oneway", i-1,line, {orientation=enigma.EAST}) elseif c=="D" then set_stone("st-oneway", i-1,line, {orientation=enigma.SOUTH}) elseif c=="L" then set_stone("st-oneway", i-1,line, {orientation=enigma.WEST}) elseif c=="S" then set_item("it-seed",i-1,line) elseif c=="%" then set_stone("st-glass_move",i-1,line) elseif c=="B" then set_stone("st-bombs",i-1,line) elseif c=="A" then set_item("it-crack3",i-1,line) elseif c=="C" then set_item("it-crack3",i-1,line) draw_stones("st-grate1",{i-1,line}, {1,1}, 1) end end end renderLine(00,"#########oo#########") renderLine(01,"#B L & R L & R B#") renderLine(02,"#### S #### S ####") renderLine(03,"# #") renderLine(04,"# #U#C###UU#####U# #") renderLine(05,"# # ! S# #S ! # #") renderLine(06,"#%### L zR ###%#") renderLine(07,"# # ! S# #S ! # #") renderLine(08,"# #D#####DD##C##D# #") renderLine(09,"# #") renderLine(10,"#### S #### S ####") renderLine(11,"#B L & R L & R B#") renderLine(12,"#########oo#########")