-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Graduated Puzzles rooms_wide=3 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock1", i-1, line) elseif c == "o" then oxyd( i-1, line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "%" then set_stone( "st-glass_move", i-1, line) elseif c == "&" then set_stone( "st-glass_move", i-1, line) set_floor("fl-water",i-1,line) elseif c == "$" then set_stone( "st-marble_move", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball",i-.5,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) end end end renderLine(00,"##########################################################") renderLine(01,"# * g* g* # % % # $ $ ## * * ## % #") renderLine(02,"# * ** * # % % %# $ $$ ## * * ## %&~%############ #") renderLine(03,"# * g* g* # % % # $ $ ## * * * ##% % ~ % # #") renderLine(04,"# * ** * #%% %% # $$ $ ## *+*+*+* ## g% o# %&%&%&%&# #") renderLine(05,"# * g* g* # % & # $ $ ## * * * ######## & % % # #") renderLine(06,"# z ****** % % % $++$ ~~+ * * + ~~~~~~~~ % & & #") renderLine(07,"# * g* g* # % & # $ $ ## * * * ######## & % % # #") renderLine(08,"# * ** * #%% %% # $$ $ ## *+*+*+* ## g% o# %&%&%&%&# #") renderLine(09,"# * g* g* # % % # $ $ ## * * * ##% % ~ % # #") renderLine(10,"# * ** * # % % %# $ $$ ## * * ## %&~%############ #") renderLine(11,"# * g* g* # % % # $ $ ## * * ## % #") renderLine(12,"##########################################################") oxyd_shuffle()