-- Copyright (c) 2004 Jacob Scott -- License: GPL v2.0 or above -- Enigma Level: Blocks and Water rooms_wide=3 rooms_high=1 levelw=1+(19*rooms_wide) levelh=1+(12*rooms_high) create_world( levelw, levelh) enigma.ConserveLevel=FALSE fill_floor("fl-leaves", 0,0,levelw,levelh) function renderLine( line, pattern) for i=1, strlen(pattern) do local c = strsub( pattern, i, i) if c =="#" then set_stone( "st-rock1", i-1, line) elseif c =="%" then set_stone( "st-greenbrown", i-1, line) set_floor("fl-water",i-1,line) elseif c == "o" then oxyd( i-1, line) elseif c == "I" then oxyd( i-1, line) set_floor("fl-water",i-1,line) elseif c == "*" then set_stone( "st-brownie", i-1, line) elseif c == "!" then abyss(i-1,line) elseif c == "~" then set_floor("fl-water",i-1,line) elseif c=="z" then set_actor("ac-blackball", i-1,line+.5, {player=0}) elseif c=="y" then set_actor("ac-whiteball", i-1,line+.5, {player=1}) elseif c == "g" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) elseif c == "G" then draw_stones("st-grate1",{i-1,line}, {1,1}, 1) set_floor("fl-water",i-1,line) elseif c=="+" then set_stone( "st-wood", i-1, line) elseif c=="=" then set_floor("fl-space",i-1,line) elseif c=="s" then set_floor("fl-sand",i-1,line) end end end renderLine(00,"##########################################################") renderLine(01,"# # # G~~~~ +~~~~~~ o#") renderLine(02,"# ++++ +g+g+ + + g # ++~~~~~+ ~~~~~~ #") renderLine(03,"#~~~~~~~~~~~~~~~~~~# ############## # + ~~~~~ +~~~~~~ #") renderLine(04,"#~~sss~~%%%%~~sss~~# ~~~~~ ~~ ~~~~~ # ++~~~~~+ ~~~~~~ #") renderLine(05,"#~~~s~~~~~~~~~~s~~~# ~~~~ ++++ ~~~~ # + G~~~~ +~~~~~~ #") renderLine(06,"#~~~~~~~~II~~~~~~~~# ~~~+# z #+~~~ g ++~~~~~+ ~~~~~~ #") renderLine(07,"#~~~s~~~~~~~~~~s~~~# ~~~~ ++++ ~~~~ # + G~~~~ +~~~~~~ #") renderLine(08,"#~~sss~~%%%%~~sss~~# ~~~~~ ~~ ~~~~~ # ++~~~~~+ ~~~~~~ #") renderLine(09,"#~~~~~~~~~~~~~~~~~~# ############## # + ~~~~~ +~~~~~~ #") renderLine(10,"# + + +g+g+ ++++ g # ++~~~~~+ ~~~~~~ #") renderLine(11,"# # # G~~~~ +~~~~~~ o#") renderLine(12,"##########################################################") oxyd_shuffle()