enigma.AddLevelPack( "levels/m_tutor/index.txt", "Tutorial") -- in wizard mode add experimental level pack: -- if options.WizardMode > 0 then -- enigma.AddLevelPack( "levels/index_experimental.txt", "Experimental") -- end enigma.AddLevelPack( "levels/index_enigma.txt", "Enigma") enigma.AddLevelPack( "levels/index_enigma2.txt", "Enigma 2") enigma.AddLevelPack( "levels/index_enigma3.txt", "Enigma 3") enigma.AddLevelPack( "levels/index_clones_of_oxyd.txt", "Oxyds") enigma.AddLevelPack( "levels/index_esprit.txt", "Esprit") -- add test level pack (usually containing levels created by the user) enigma.AddLevelPack( "levels/index_user.txt", "User Levels") enigma.AddLevelPack( "levels/+index_user.txt", "Arch friendly User Levels")