-- Copyright (C) 2002 Daniel Heck -- Licensed under GPL v2.0 or above levelw = 58 levelh = 13 create_world(levelw, levelh) draw_border("st-greenbrown") fill_floor("fl-leaves") draw_floor("fl-abyss", {3,0}, {0,1}, level_height) draw_floor("fl-abyss", {54,0}, {0,1}, level_height) abyss(3,3) oxyd(1,1) oxyd(level_width-2,level_height-2) oxyd(level_width-2, 1) oxyd(1,level_height-2) --oxyd_shuffle() mirror3(29,6,TRUE,FALSE, 4) mirrorp(26,6,TRUE,FALSE, 4) mirrorp(32,6,TRUE,FALSE, 2) set_attrib(laser(29,0, FALSE, SOUTH), "name", "laser") set_stone("st-switch", 29,12, {action="onoff", target="laser"}) set_actor("ac-blackball", 30,10)