-- -- A level for Enigma -- -- Copyright (c) 2003 Siegfried Fennig -- Licensed under the GPL version 2. levelw = 20 levelh = 13 create_world(levelw, levelh) oxyd_default_flavor = "a" draw_border("st-rock1") fill_floor("fl-rough") oxyd( 11, 1) oxyd( 18, 1) oxyd( 11, 11) oxyd( 18, 11) fill_floor("fl-water", 10,1, 1 ,4) fill_floor("fl-water", 10,8, 1 ,4) fill_floor("fl-water", 10,5, 3 ,1) fill_floor("fl-water", 10,7, 3 ,1) fill_floor("fl-space", 10,6, 7 ,1) fill_floor("fl-space", 17,4, 1 ,5) draw_stones("st-grate2", {10,1}, {0,1},4) draw_stones("st-grate2", {10,8}, {0,1},4) draw_stones("st-thief", {18,4}, {0,1},5) draw_stones("st-thief", {16,4}, {0,1},2) draw_stones("st-thief", {16,7}, {0,1},2) draw_stones("st-wood", {13,5}, {1,0},1) draw_stones("st-wood", {13,7}, {1,0},1) draw_stones("st-thief", {14,5}, {1,0},2) draw_stones("st-thief", {14,7}, {1,0},2) draw_stones("st-grate2", {11,4}, {1,0},5) draw_stones("st-grate2", {11,8}, {1,0},5) draw_stones("st-rock1", {2,2},{1,0},5) draw_stones("st-rock1", {2,10},{1,0},5) draw_stones("st-rock1", {1,5},{1,0},6) draw_stones("st-rock1", {1,7},{1,0},6) set_stone("st-oneway-n", 17,4) set_stone("st-oneway-s", 17,8) set_stones("st-bombs", {{1,4},{1,8}}) draw_stones("st-stone_break", {10,5}, {1,0},3) draw_stones("st-stone_break", {10,7}, {1,0},3) hammer(5,11) dynamite(8,9) dynamite(5,1) set_item("it-blackbomb",1,3) set_item("it-blackbomb",1,9) doorh(1,2, {name="door1"}) set_stone("st-switch", 6,1, {action="openclose", target="door1"}) set_item("it-trigger", 4,3, {invisible=1, action="close", target="door1"}) set_item("it-trigger", 4,4, {invisible=1, action="close", target="door1"}) doorh(1,10, {name="door2"}) set_stone("st-switch", 6,11, {action="openclose", target="door2"}) set_item("it-trigger", 4,8, {invisible=1, action="close", target="door2"}) set_item("it-trigger", 4,9, {invisible=1, action="close", target="door2"}) set_stone("st-coinslot", 9,12, {action="onoff", target="laser"}) set_attrib(laser(9,0, FALSE, SOUTH), "name", "laser") set_item("it-coin2", 3,6) mirror3(7,6,TRUE,FALSE, 4) set_actor("ac-blackball", 9.5, 4.5)