-- -- A level for Enigma -- -- Copyright (c) 2003 Martin Hawlisch -- Licensed under the GPL version 2. Require("levels/ant.lua") create_world(39, 25) fill_floor("fl-abyss") if (not difficult) then enigma.Brittleness = 0.0 end f1=cell{floor="fl-stone"} f2=cell{floor="fl-rock"} f3=cell{floor="fl-himalaya"} f4=cell{floor="fl-gravel"} f5=cell{floor="fl-leaves"} f6=cell{floor="fl-rough-blue"} f7=cell{floor="fl-rough-red"} floor=cell{{{randomfloor, {f4,f2}}}} fill_world_func(floor,1,1,37,23) i0=cell{item="it-crack0"} i1=cell{item="it-crack1"} i2=cell{item="it-crack2"} i3=cell{item="it-crack3"} items=cell{{{randomfloor, {i0,i1,i2,i3}}}} fill_world_func(items,1,1,37,23) oxyd_default_flavor = "d" oxyd( 5, 5) oxyd(33, 5) oxyd( 5,19) oxyd(33,19) oxyd(14,12) oxyd(24,12) oxyd_shuffle() set_actor("ac-blackball", 17.5,6.5) enigma.ConserveLevel = FALSE