-- -- A level for Enigma -- -- Copyright (c) 2003 Martin Hawlisch -- Licensed under the GPL version 2. levelh = 10 create_world( 20, levelh*13-levelh+1) fill_floor("fl-ice_001") if not difficult then wall_stone = "st-actorimpulse_invisible" else wall_stone = "st-death_invisible" end draw_border(wall_stone) oxyd(10,3) oxyd(11,levelh*12) for y = 1, levelh-1 do x = random(1,level_width-7) draw_stones(wall_stone, {0,y*12}, {1,0}, x) draw_stones(wall_stone, {level_width-1,y*12}, {-1,0}, level_width-(x+6)) set_stone("st-actorimpulse_invisible", x, y*12) set_stone("st-actorimpulse_invisible", x+5, y*12) set_item("it-flagwhite", x, y*12) set_item("it-flagblack", x+5, y*12) end set_actor("ac-blackball",10.5, 1.5) enigma.AddConstantForce(0,5) display.SetFollowMode(display.FOLLOW_SCREENSCROLLING)