-- -- A level for Enigma -- -- Copyright (c) 2003 Martin Hawlisch -- Licensed under the GPL version 2. dofile(enigma.FindDataFile("levels/ant.lua")) cells={} cells[" "]=cell{floor="fl-rough-blue"} if (not difficult) then cells["#"]=cell{stone="st-invisible",floor="fl-rough-red"} else cells["#"]=cell{stone="st-death_invisible",floor="fl-rough-red"} end cells["x"]=cell{actor={"ac-rotor", {range=25, force=40}}} cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}} level = { "#######################################", "# #", "# o 0 0 #", "# # #", "# #", "# 0 #", "# #", "# 0 # #", "# # x #", "# #", "# x # #", "# #", "# #", "# 0 # #", "# 0 #", "# 0 #", "# #", "# #", "# # # #", "# #", "# 0 #", "# #", "# 0 # 0 x #", "# #", "#######################################" } set_default_parent(cells[" "]) create_world_by_map(level,cells) oxyd_shuffle()