-- Siegfried Fennig 09.01.2003 Rev. 0 levelw = 58 levelh = 37 create_world(levelw, levelh) fill_floor("fl-abyss", 0, 0, levelw,levelh) fill_floor("fl-normal",21,15,16, 7) draw_floor("fl-gradient", {21,14}, {1,0},16, {type=1}) draw_floor("fl-gradient", {20,15}, {0,1}, 7, {type=3}) draw_floor("fl-gradient", {21,22}, {1,0},16, {type=2}) draw_floor("fl-gradient", {37,15}, {0,1}, 7, {type=4}) draw_floor("fl-gradient", {20,14}, {1,0}, 1, {type=5}) draw_floor("fl-gradient", {37,14}, {1,0}, 1, {type=6}) draw_floor("fl-gradient", {20,22}, {1,0}, 1, {type=7}) draw_floor("fl-gradient", {37,22}, {1,0}, 1, {type=8}) draw_stones("st-invisible", {18,11}, {1,0},22) draw_stones("st-invisible", {18,25}, {1,0},22) draw_stones("st-invisible", {18,12}, {0,1},13) draw_stones("st-invisible", {39,12}, {0,1},13) set_item("it-hollow", 24,19) set_item("it-hollow", 27,17) set_item("it-hollow", 30,19) set_item("it-hollow", 33,17) function basis( x, y) set_floor("fl-gradient", x+1, y, {type=2}) set_floor("fl-gradient", x, y+1, {type=4}) set_floor("fl-gradient", x+2, y+1, {type=3}) set_floor("fl-gradient", x, y, {type=12}) set_floor("fl-gradient", x+2, y, {type=10}) set_floor("fl-gradient", x, y+2, {type=11}) set_floor("fl-gradient", x+2, y+2, {type=9}) set_floor("fl-gradient", x+1, y+2, {type=1}) end basis (23,18) basis (26,16) basis (29,18) basis (32,16) set_actor("ac-whiteball-small", 24.5, 17.5, {player=0, mouseforce=1, essential=1}) set_actor("ac-whiteball-small", 27.5, 19.5, {player=0, mouseforce=1, essential=1}) set_actor("ac-whiteball-small", 30.5, 17.5, {player=0, mouseforce=1, essential=1}) set_actor("ac-whiteball-small", 33.5, 19.5, {player=0, mouseforce=1, essential=1})